Name and Purpose
- Ducks and Cows is a quick, playful way to split a large group into two smaller teams.
- It builds a sense of fun and shared identity right before a new activity begins.
a.k.a.
- Animal Sounds Sort, Moo and Quack
Age / Group / Time / Space
- Ages 8-16 | 10-40 players | 5-10 minutes | Open indoor or outdoor space
Materials
- None required
- Optional: blindfolds for players who prefer them over closing their eyes
Quick-Run Card
- One leader quietly taps each player on the shoulder and whispers “duck” or “cow.”
- On signal, all players close or cover their eyes.
- Players find their team by making only their assigned animal sound.
- Once a player finds their group, they can open their eyes and stay in place.
- Teams are ready for the next activity.
Setup and Boundaries
- Clear the play area of obstacles before starting, as players will be moving with eyes closed
- Signal: one short whistle = start; two whistles = everyone open eyes and stop
- Staff position themselves at the edges of the group to gently redirect any player heading toward a hazard
How to Play
- One leader moves quietly through the group, tapping each player on the shoulder and whispering either “duck” or “cow.”
- Divide the group as evenly as you want. Assign a few extra players to one side if needed.
- When everyone has been assigned, the leader gives the start signal.
- All players close or cover their eyes and begin making their animal sound.
- Players slowly move toward the sound of their matching animal.
- Once they find their group, players open their eyes and wait.
- When all players have found their team, the leader signals the end.
I-OPt Options
- Start: A (Active): Make your sound loudly and move toward your team right away; S (Support): Make your sound near someone who seems uncertain and help them find the group; Q (Quiet): Make a softer version of your sound and move carefully; O (Observer): Keep your eyes open and watch, joining a team at the end
- Mid: A: Keep calling and moving; S: Call your sound toward a player who looks lost; Q: Stay near the edge and listen for your group; O: Watch and step in when the groups are nearly formed
- Late: A: Signal your group’s location with a raised hand once your eyes are open; S: Guide a still-searching player gently; Q: Settle quietly into your group; O: Join whichever group has fewer players
- End: All players stand with their team, ready for what is next
Inclusion Adaptations
- Players who are not comfortable closing their eyes can hold a hand over their eyes or simply participate with eyes open while still making their sound
- Players who are non-verbal or prefer not to make sounds can hold a card with their animal written on it and point to it as they move
Stewardship Moment
- No materials, so there is nothing to clean up
- Reflection: “You found your group using only sound. What else do you find your way by, without being able to see?”
Consent
- Pre-brief: “This activity involves closing your eyes and moving around slowly. For those not comfortable with eyes closed, keeping your eyes open is completely fine. Moving carefully is what matters.”
- Mid-game check: Not needed for a short transition tool, but staff watch for any player who seems uncertain and can guide them gently.
- Opt-out/re-entry: Any player can step to the side, open their eyes, and be assigned to a team by a staff member.
Risks and Mitigation
- Players colliding while eyes are closed: remind players to move slowly and hold their arms slightly out in front
- A player feels anxious about closed eyes: normalise eyes-open participation before the activity starts
- Uneven teams: if one sound has too many players, a staff member quietly reassigns one or two before the start signal
Warm-Up Suggestions
- Quick “animal parade”: each player picks an animal and does its movement across the room, to loosen up and warm up to animal themes
- “Sound match”: leader makes two different sounds; players point left or right depending on which sound they hear, to prime listening
Debrief Questions
- What? “How did you find your group? What helped you?”
- So What? “What made it harder or easier to trust your senses?”
- Now What? “When do you rely on listening more than looking in your everyday life?”
Cleanup and Reset
- No materials to collect
- Check the play area for any hazards before the next activity
