Name and Purpose
- Animal Kingdom is a creative focus game where players invent their own animal, sound, and motion, then pass signals quickly around the circle.
- It builds concentration, creativity, memory, and a lot of laughter.
a.k.a.
- King of the Creatures, Animal Circle
Age / Group / Time / Space
- Ages 8-16 | 8-20 players | 10-20 minutes | Any indoor or outdoor seated or standing circle
Materials
- None required
Quick-Run Card
- Each player creates an animal with a unique sound and motion.
- Go around the circle so everyone introduces their animal.
- One player sends their signal by doing their own animal, then another player’s animal.
- That player responds by doing their own animal and sending to someone else.
- If a player hesitates or mixes up their signal, they can swap to a cheering/coaching role or re-enter after one round.
Setup and Boundaries
- Players stand or sit in a circle close enough to see each other clearly
- Signal: raised hand by facilitator = pause and breathe
- No physical hazards for this seated activity
How to Play
- Each player invents an animal with a unique sound and motion. Sillier is better. Encourage creativity.
- Go around the circle once so every player introduces their animal to the group.
- The facilitator starts. They do their own animal signal, then immediately do another player’s animal signal. This “sends” the action to that player.
- That player responds by doing their own signal, then sending to a different player.
- The chain continues. Players must stay alert and react quickly.
- If a player hesitates too long, mixes up their signals, or does the wrong combination, they can choose to swap to the cheering role: they stand just outside the circle, call encouragement, and can re-enter after the next complete pass around.
- Non-competitive version: no one steps out. The game continues until everyone has dissolved into laughter. Animals get stranger over time.
I-OPt Options
- Start: A (Active): Create a bold, loud animal and jump into the circle energy; S (Support): Sit near someone newer and quietly remind them of their animal if needed; Q (Quiet): Choose a low-movement animal (like a sleeping sloth) and participate at low intensity; O (Observer): Watch the first round and create an animal before joining
- Mid: A: Send signals fast and play at full speed; S: Slow down your sends to give others more time; Q: Participate at your own pace; O: Join the circle when a natural opening appears
- Late: A: Send to the newest player to build connection; S: Encourage the cheering-role players to re-enter; Q: Continue at your pace; O: Share your animal even if you have not joined the main circle
- End: A: Finish with a full-circle fast pass; S: Help everyone settle for the debrief; Q: Share one word; O: Describe what you noticed from the outside
Inclusion Adaptations
- Players with limited mobility can choose a seated, hand-only motion for their animal
- Players who are hard of hearing can use an exaggerated visual motion instead of a sound as their animal signal
Stewardship Moment
- No materials, nothing to clean up
- Reflection: “You all brought something unique to that circle. What happens to a group when everyone adds their own thing?”
Consent
- Pre-brief: “This game involves making sounds and movements in front of the group. For those not comfortable with a big sound or motion, a quiet animal (like a blinking owl or a slow worm) works perfectly.”
- Mid-game check: After one round, check in. “How is everyone feeling? Want to keep going at this speed or slow it down?”
- Opt-out/re-entry: Players can step to the cheering role at any time by raising a hand. They can re-enter by announcing their animal on the next full pass.
Risks and Mitigation
- A player feels embarrassed for making a mistake: frame mistakes as part of the game from the start. “Mess-ups are how we know you are trying.”
- Animals become too loud for the space: staff can call a “volume dial” reminder if indoors
Warm-Up Suggestions
- “Mirror animals”: pairs face each other and mirror each other’s movements, to warm up body awareness and playfulness
- “Animal parade”: everyone walks around as their animal for 30 seconds before the game starts, to loosen up
Debrief Questions
- What? “What animal did you choose and why? What happened when you had to remember everyone else’s?”
- So What? “What does it feel like to keep track of so many different people at once?”
- Now What? “Where in your life do you have to hold space for a lot of different people with different styles at the same time?”
Cleanup and Reset
- Nothing to collect
- Take a breath and shake out the energy before the next activity
