Name and Purpose
- Bring It Up is a virtual name and connection game built around personal objects.
- Participants share something meaningful about themselves and practise listening and curiosity.
a.k.a.
- None. Virtual-specific activity, no common alternate names.
Age / Group / Time / Space
- Young Adults and Adults (18+) | 5-30 players | 20-30 minutes | Virtual meeting platform
Materials
- Device with camera for each participant
- One personal object per participant, chosen in advance (something not visible on screen)
Quick-Run Card
- Ask participants to find a hidden personal object before starting.
- First person describes their object in three sentences without showing it.
- Group guesses in the chat.
- On ‘Bring it up!’ the person reveals the object on camera.
- Brief questions follow. Move to the next person.
Setup and Boundaries
- Let participants know before the session to have an object ready.
- Signal: the phrase ‘Bring it up!’ is the cue to reveal.
- Keep question time to 1-2 minutes per person to maintain pace.
How to Play
- Before the session, ask participants to find one personal object that is not visible on camera. It can be something interesting, meaningful, or surprising about them.
- One person goes first. They describe the object in exactly three sentences without showing it.
- The rest of the group types guesses in the chat.
- After the three sentences, the group calls out ‘Bring it up!’ together.
- The person reveals their object on camera.
- If time allows, others may ask one or two questions about the object.
- Move to the next person and repeat.
I-OPt Options
- A (Active): Choose an object with a great story and dive into the questions.
- S (Support): Encourage others by reacting to reveals and asking follow-up questions.
- Q (Quiet): Describe your object with shorter clues. Brief reveals are just as welcome.
- O (Observer): Watch and listen. Join the rotation when you are ready.
Inclusion Adaptations
- Participants without a camera can describe their object in the chat and type ‘Bring it up!’ when ready.
- Participants who prefer not to share a personal object can choose a neutral household item instead.
Stewardship Moment
- Objects stay with their owners and return to their lives after the game.
- Reflection: ‘What does it tell us that so much of what matters to us fits in one hand?’
Consent
- Pre-brief: ‘You will be sharing one personal object with the group. For those not comfortable sharing something personal, any interesting object from your space works just as well.’
- Mid-game check: Halfway through, ask for a chat reaction to see how energy is going.
- Opt-out/re-entry: Any participant can pass their turn and come back at the end.
Risks and Mitigation
- Participant brings something too personal or sensitive: remind the group beforehand that the object should be something they are comfortable sharing with everyone.
- Technical issues with video: participant can describe the object in chat only.
Warm-Up Suggestions
- Quick emoji check-in in the chat before starting.
- Show one finger for each person whose name you already know as a warm memory check.
Debrief Questions
- What? ‘Which reveal surprised you the most? What did you not expect?’
- So What? ‘What did you learn about someone today that you would not have learned any other way?’
- Now What? ‘How might sharing something small and personal help build trust in a team?’
Cleanup and Reset
- No cleanup required.
- Close by thanking participants and calling out 2-3 memorable objects or stories.
