Name and Purpose
- Double-Whammy Name Toss builds on the classic name toss to challenge coordination, memory, and teamwork.
- Players reinforce each other’s names while managing two moving objects at once.
a.k.a.
- Name Toss Plus, Reverse and Double
Age / Group / Time / Space
- Ages 8-16 | 8-25 players | 15-20 minutes | Open circle space, indoors or outdoors
Materials
- 2 soft tossable objects of different colours, shapes, or types (e.g., a foam ball and a beanbag)
- Flat, clear ground
Quick-Run Card
- Complete one round of name toss: say a name, toss to that person, they catch and repeat.
- Repeat the sequence in reverse order.
- Introduce a second object in the original order.
- Both objects travel simultaneously in opposite directions.
- Celebrate when they cross paths.
Setup and Boundaries
- Form a circle with enough space to toss underhand safely.
- Signal: one raised hand to pause. Staff calls ‘Hold!’ to freeze.
- Check for overhead hazards indoors. Check for slippery ground outdoors.
How to Play
- Start with a standard name toss: one player says the name of someone across the circle, makes eye contact, and tosses the object gently. That person catches it, says another name, and tosses it on. Continue until everyone has received the object once and it returns to the start.
- Once the group has the sequence, repeat it in reverse order. Same sequence, backwards.
- Once the reverse is solid, introduce a second object of a different colour. This object travels in the original order while the first object still travels in reverse.
- Both objects travel simultaneously. When they end up with the same person, the group celebrates.
- If the group is managing well, play until both objects complete their full journeys. If it gets chaotic, that’s the fun.
I-OPt Options
- A (Active): Focus on speed and accuracy. Challenge yourself to keep both objects moving.
- S (Support): Call out reminders to help the group stay on sequence.
- Q (Quiet): Focus on receiving and tossing calmly. Let others manage the pace.
- O (Observer): Watch the sequence and track where each object should go next. Join a round when ready.
Inclusion Adaptations
- Players with limited throwing range can roll the object along the ground or pass it hand to hand.
- Players who need a tactile cue can hold the object briefly while making eye contact before tossing, to slow the pace.
Stewardship Moment
- Use reusable objects (foam balls, beanbags). Return them to storage after play.
- Reflection: ‘The same objects did twice the work. What else at camp can we use more thoughtfully?’
Consent
- Pre-brief: ‘This game involves catching objects being tossed your way. For those not comfortable with catching, a roll-along or hand-pass version is another option.’
- Mid-game check: After the first full round, pause and check in with the group before adding the second object.
- Opt-out/re-entry: Any player can step out to be the sequence tracker and rejoin the circle when ready.
Risks and Mitigation
- Objects hitting players: use only soft, lightweight objects. Underhand toss only.
- Sequence confusion causing frustration: take each phase step by step. Do not introduce the second object until the first is solid.
- One player dominating the pace: staff gently sets a tempo by counting ‘1, 2, toss.’
Warm-Up Suggestions
- Basic name toss: one object, one full round, everyone receives it once.
- Name check: go around the circle and say one name you already know before the toss begins.
Debrief Questions
- What? ‘When did it get hardest? What was happening at that moment?’
- So What? ‘What helped the group stay on track when things got complicated?’
- Now What? ‘When do you need to track multiple things at once in daily life? What helps you stay focused?’
Cleanup and Reset
- Collect both toss objects.
- Return to storage or equipment bag.
