Name and Purpose
- High-Five Name Cross helps players learn each other’s names through movement and positive physical connection.
- It removes throwing and catching pressure while keeping energy high.
a.k.a.
- Name Walk, Walk and Greet
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 10-20 minutes | Open indoor or outdoor space; circle approximately 5-10m across
Materials
- No materials required
- Optional: a cone or spot marker to hold a player’s place in line
Quick-Run Card
- Form a standing circle with enough space to walk across.
- Player 1 crosses the circle and gives a high five to Player 2, calling their name aloud.
- Player 1 takes Player 2’s spot in the circle.
- Player 2 crosses to a new player, gives a high five, and calls their name.
- Continue until everyone has been called. Add a thank-you response if the group is ready.
Setup and Boundaries
- Form a wide circle so players have room to walk across comfortably.
- Signal: one raised hand from staff means pause.
- Check the walking surface for trip hazards before starting.
- Outdoor play: be aware of sun direction, uneven ground, or wet grass.
How to Play
- Everyone stands in a circle with a little space between them.
- One player starts by making eye contact with someone across the circle and calling that person’s name clearly.
- They walk across and offer a high five.
- The receiving player returns the high five and says “thanks, [name].” They then take the caller’s spot, and the caller takes their spot.
- The receiving player now becomes the next caller. They make eye contact with a new person, call their name, and cross the circle.
- Continue until everyone has been called at least once, building name recognition with every crossing.
I-OPt Options
- Start: A (stand in the circle ready to call and be called) | S (help a player remember a name quietly before they call) | Q (stand in the circle but signal staff if you prefer a gentle tap instead of a high five) | O (watch one full round from beside the circle, then join when ready)
- Mid: A (call names quickly and confidently) | S (offer a small cheer when someone gets their name called) | Q (walk at an easy pace across the circle) | O (step to the side briefly, re-enter when a spot opens)
- Late: A (speed up the pattern if the group is ready) | S (help someone who draws a blank on a name) | Q (continue at walking pace) | O (watch from outside, count how many names you can remember)
- End: A (try one round with eyes closed after learning names) | S (lead the thank-you response) | Q (observe the final round) | O (join the debrief circle)
Inclusion Adaptations
- Replace the high five with an elbow bump, wave, or verbal greeting for players with sensory sensitivities or limited arm mobility.
- A staff member can walk alongside a player who needs support crossing the circle.
Stewardship Moment
- No materials used, no cleanup needed. Take a moment to appreciate that a great game requires nothing at all.
- Reflection: “What did it feel like to have your name called and heard?”
Consent
- Pre-brief: “This game involves walking across the circle and giving a high five. For those who prefer a wave or elbow bump instead of a high five, that works perfectly and is just as great.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: After 3-4 crossings, pause. “Everyone good to keep going? Any changes you want to make to how you greet?”
- Opt-out/re-entry: Any player can step to the side of the circle. Call “Back in” when ready and step into the next open spot.
Risks and Mitigation
- Two players walking toward each other at the same time: staff calls names in sequence, one at a time, to avoid crossings.
- Player does not know someone’s name: pause the game briefly and do a quick name-round for the group. No embarrassment needed.
- Slippery or uneven surface: remind players to walk, not run.
Warm-Up Suggestions
- “One word each”: go around the circle, each player says one word that describes how they are feeling right now.
- “Point and name”: stand in the circle and just point at each other while saying names before adding movement.
Debrief Questions
- What? “Whose name did you call? Do you still remember it now?”
- So What? “How did walking across and making eye contact help you learn the name better than just hearing it?”
- Now What? “What is one thing you can do this week to help you remember someone’s name?”
Cleanup and Reset
- No cleanup needed. Collect any spot markers if used.
- Remind players of one name they learned before moving to the next activity.
