Name and Purpose
- My Name Is and I Like To helps players learn each other’s names by connecting them to something personal and memorable.
- The motion adds a physical anchor that makes names stick.
a.k.a.
- Name and Motion, What I Love
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 10-20 minutes | Any indoor or outdoor space with room for a standing circle
Materials
- No materials required
Quick-Run Card
- Stand in a circle.
- Player 1 says: “My name is [name] and I like to [hobby],” then acts out a motion for that hobby.
- The group echoes: “[Name] likes to [hobby],” and does the motion together.
- Player 2 introduces themselves. The group echoes Player 2, then Player 1.
- Each new player adds their intro. The group echoes all players in order. The last player triggers one full group echo of everyone.
Setup and Boundaries
- Form a standing circle with comfortable spacing.
- Signal: staff raises both hands = everyone pauses and listens.
- No equipment needed. This works in almost any space.
How to Play
- Everyone stands in a circle.
- The first player says: “My name is [name] and I like to [hobby],” and acts out a motion for that hobby (e.g., “I like to fish” with a casting motion).
- The whole group echoes back: “[Name] likes to [hobby],” and all do the motion together.
- The next player says their own name and hobby with a motion. The group echoes that player, then goes back and echoes the first player.
- Each new player adds to the chain. The group echoes each new player first, then works backward through everyone before them.
- The last player goes, and the whole group echoes the entire chain from start to finish.
I-OPt Options
- Start: A (jump in with a big energetic hobby and motion) | S (help quieter players brainstorm a hobby if they are stuck) | Q (choose a simple, small motion and hobby you feel comfortable with) | O (watch the first few players before deciding on your hobby and motion)
- Mid: A (echo every motion enthusiastically) | S (help the group remember an earlier player’s motion during the echo) | Q (echo at a lower energy level that feels right for you) | O (watch and join in on the echoing when you feel ready)
- Late: A (try to remember and echo the full chain without prompts) | S (quietly prompt a neighbour who forgets the sequence) | Q (echo gently, focusing on the names more than the motions) | O (listen and cheer for the group during the final full echo)
- End: A (lead the final full-group echo of everyone) | S (help prompt anyone who gets stuck) | Q (echo along at your own energy) | O (listen to the debrief and share what stood out to you)
Inclusion Adaptations
- For players with limited mobility, the motion can be seated, minimised, or replaced with a facial expression or a single hand gesture.
- For players with hearing differences, staff can pair the spoken name with a written name card shown briefly so everyone can follow the sequence.
Stewardship Moment
- No materials, no waste. This game is a great reminder that connection does not require any gear at all.
- Reflection: “What does it mean to be remembered? How does knowing someone’s name change how you treat them?”
Consent
- Pre-brief: “In this game you will share your name and something you enjoy, with a motion. If you would prefer to share a simple motion without explaining why you chose it, that is completely fine too.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: After 4-5 players, pause. “Everyone doing okay? Feeling good to keep going?”
- Opt-out/re-entry: Any player can pass their turn and re-enter at the end of the round. Staff will make space for them naturally.
Risks and Mitigation
- Players feeling put on the spot about their hobby choice: remind everyone that any hobby counts, even “I like to sleep” or “I like to eat snacks.”
- Long group sizes making the final echo overwhelming: cap at 15 players per circle, or split into two circles running at the same time.
- Players with speech differences feeling anxious: a motion-only option (no verbal) is fully acceptable.
Warm-Up Suggestions
- “One word feeling”: each player says one word about how they are feeling before the game begins. Quick and low-stakes.
- “Shake it out”: everyone shakes out their hands and takes a breath together before the first player goes.
Debrief Questions
- What? “Whose name and motion do you remember most clearly?”
- So What? “Why do you think the motion helped you remember the name?”
- Now What? “What is something you could do this week to help someone feel remembered and known?”
Cleanup and Reset
- No cleanup needed.
- Before moving on, do one quick name-round: staff points at each player and the group calls out their name together.
