Name and Purpose
- Cookie Jar Name Song is a fun, musical way to help young participants learn each other’s names.
- The call-and-response format keeps everyone engaged even when it is not their turn.
a.k.a.
- Who Stole the Cookies, Cookie Jar Game
Age / Group / Time / Space
- Ages 5-9 | 6-25 players | 10-15 minutes | Circle formation; works indoors, outdoors, or on a bus
Materials
- No materials required
- Optional: a simple rhythm (clap-pat pattern) to carry the song
Quick-Run Card
- Teach the group the song using a staff member’s name first.
- The named person responds and names someone new.
- Keep going around until all names have been sung.
- If a player does not know a name, they ask and the group helps.
- Close with a short debrief.
Setup and Boundaries
- Arrange the group in a circle so everyone can see each other.
- Signal: one raised hand from staff means pause the song; two claps means stop and listen.
- Works on a bus by going row by row.
- No trip hazards; this is a stationary activity.
How to Play
- Staff teach the song using their own name as the example.
- Group sings: “Who stole the cookies from the cookie jar?”
- Staff member: “[Name] stole the cookies from the cookie jar!”
- That person: “Who, me?!”
- Group: “Yes, you!”
- Person: “Couldn’t be!”
- Group: “Then who?”
- Person names another participant: “[Name] stole the cookies from the cookie jar!”
- Continue until every participant’s name has been included.
- Note: if a player does not yet know their neighbour’s name, they can ask out loud and the group helps; this is a teaching moment built right into the song.
I-OPt Options
- A (Active): Sing loudly, add clapping rhythm, help cue others on the words.
- S (Support): Whisper the lyrics to a neighbour who is unsure; keep the rhythm going with claps.
- Q (Quiet): Hum along or do the clap-pat pattern without full singing.
- O (Observer): Listen and learn names for the first round; join the singing as soon as comfortable.
Inclusion Adaptations
- Players who are non-verbal or very shy can point to the next person instead of saying their name; staff sings the name for them.
- For groups with mixed language backgrounds, show a simple lyric card with the words for new participants.
Stewardship Moment
- No materials, no waste. This activity lives entirely in the group.
- Reflection (simplified for younger ages): “Everyone in our circle has a name. What does it feel like when someone uses your name?”
Consent
- Pre-brief: “We are going to sing a silly song with everyone’s name in it. For those who would rather listen on the first round, that is totally fine. When you are ready, jump in!”
- Mid-game check: Staff watches for players who look uncomfortable being singled out; move quickly through their name turn and keep the tone light.
- Opt-out/re-entry: A player who is shy can point to the next person instead of saying a name. They can sing their own response when they feel ready.
Risks and Mitigation
- A player blanking on who to name next: staff prompt quietly with a whispered name suggestion.
- Song becoming repetitive and losing energy: add the optional clap-pat rhythm, or allow the group to make silly voices.
- Younger players not yet able to read: do not use lyric cards as a dependency; teach by call-and-response only.
Warm-Up Suggestions
- Name Echo: staff says a name and the group echoes it back before the song starts.
- Clap-Pat Rhythm: teach the clap-pat pattern separately for 30 seconds so it is ready when the song begins.
Debrief Questions
- What? “Whose name do you remember best from the song?”
- So What? “How did it feel when everyone sang your name?”
- Now What? “Who is one person here you want to learn more about this week?”
Cleanup and Reset
- No cleanup required.
- Optional: end with one final clap together as a group close.
