Name and Purpose
- Ride That Pony is a singing circle game where players take turns galloping around the group and dancing with a partner.
- It builds rhythm, joyful movement, social connection, and the confidence to be in the spotlight briefly.
a.k.a.
- Pony Circle, Circle Dance Game
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 10-20 minutes | Open indoor or outdoor space large enough for a standing circle
Materials
- No materials required
- Optional: recorded version of the song or a simple clap/drum rhythm to support the melody
Quick-Run Card
- Players stand in a circle and clap a steady rhythm together.
- One volunteer gallops around the outside of the circle while the group sings the first verse.
- The galloper stops in front of someone and both perform the front/side/back partner dance moves for the second verse.
- The galloper and partner swap; the new person gallops next.
- Continue until everyone has gone. Finish with the full group doing all motions together.
Setup and Boundaries
- Clear a circle of space large enough to gallop around without bumping anyone
- Signal: one raised hand from staff = slow down; two raised hands = stop and gather
- Clarify front/side/back motions before starting so everyone knows what to expect
How to Play
- Players stand in a circle, clapping a steady beat together.
- One volunteer starts in the middle or steps outside the circle to gallop.
- Full group sings: “Here we go, ride that pony, ride around that big fat pony, this is how we do it.” The galloper moves around the outside of the circle with a galloping step and a swinging arm motion.
- The galloper stops in front of someone of their choosing. Both face each other and do the partner moves while the group sings:
- “Front to front to front, my baby” (face each other, swing arms in a circle in front)
- “Side to side to side, my baby” (jump to stand side by side, same arm motion)
- “Back to back to back, my baby, this is how we do it” (jump to stand back to back, same arm motion)
- The two players swap places. The new person becomes the next galloper.
- Continue until everyone has had a turn. Close by having the whole group do all the verses and motions together.
I-OPt Options
- A (Active): Gallop around the circle; perform the full partner dance
- S (Support): Lead the clapping rhythm; help newer players remember the words or motions
- Q (Quiet): Sway or step in place rather than galloping; do smaller versions of the motions
- O (Observer): Watch from the edge of the circle for a round or two; join the clapping; step in when ready
Inclusion Adaptations
- Walk variation: the person circling may walk around the outside rather than gallop; the game still flows
- Seated circle option: players sit in chairs; circling player walks around the outside; partner moves are adapted to seated arm motions only
Stewardship Moment
- No materials needed; no cleanup required
- Ask: “We made something together just with our voices and movement. What does it feel like to create something as a group without any gear?”
Consent
- Pre-brief: “In this game, the person galloping picks someone to dance with. For anyone not comfortable being chosen or doing the partner moves, just give me a quiet signal and I’ll let the galloper know to move on to the next person.”
- Mid-game check: After the first few rounds, pause. “How is everyone feeling? Anything we should adjust before we keep going?”
- Opt-out/re-entry: Any player may step back from the circle at any time. Raise your hand to the galloper to be passed over. Re-enter the circle whenever you like.
Risks and Mitigation
- Galloper running too fast around the circle: remind the galloper to gallop, not sprint; circle should have enough space
- Partner moves feel awkward or too physical for some players: brief the full group before starting that all motions can be adjusted to feel comfortable; staff model the motions first
- Shy players hesitating to step into the galloper role: let players pass their turn and re-enter later; never force the spotlight
Warm-Up Suggestions
- “Clap Pattern”: group claps a simple rhythm together and passes it around the circle to build the beat before the song starts
- “Gallop Practice”: everyone gallops in place for 10 seconds together before the first round
Debrief Questions
- What? “What did it feel like to gallop around the circle while everyone watched?”
- So What? “What helped you feel more comfortable as the game went on?”
- Now What? “Where in camp life might you give someone else a moment in the spotlight?”
Cleanup and Reset
- No materials to collect
- Return to next activity
