Name and Purpose
- Pick a Side is an energetic ice breaker that gets people moving, laughing, and discovering what they have in common.
- Players practise making choices, finding their group, and celebrating differences.
a.k.a.
- Scattergories, Would You Rather, Choices
Age / Group / Time / Space
- Ages 8-16 | 10-50 players | 10-15 minutes | Large open area with room to move and cluster
Materials
- None required
- Optional: signs or cones to mark choice zones
Quick-Run Card
- Facilitator calls out a “this or that” question (e.g., “Alaskan cruise or Caribbean cruise?”).
- Players move to the side of the space matching their choice.
- Groups celebrate their choice with a cheer.
- For open-ended questions, players find others who share their answer and cluster together.
- Each cluster shouts their answer proudly.
Setup and Boundaries
- Designate two sides of the space for binary questions (left/right or cones)
- For open-ended questions, the whole space is open for clustering
- Signal: facilitator voice for questions; 1 whistle = freeze in place; 2 whistles = gather
- Check area for tripping hazards
How to Play
- The facilitator calls out a two-choice question (e.g., “Beach holiday or mountain holiday?”).
- Players move to the side that matches their choice.
- Each side cheers together.
- For open-ended questions (e.g., “What’s your favourite pizza topping?”), players call out their answer and find everyone who shares it.
- Each cluster shouts their answer for the whole group to hear.
- Mix binary and open-ended questions. Start simple, get more creative.
- Play 8-12 rounds as energy allows.
I-OPt Options
- A (Active): Move enthusiastically to their chosen side, lead the cheer
- S (Support): Help gather people for open-ended questions, round up stragglers
- Q (Quiet): Walk to their side calmly, participate without cheering
- O (Observer): Stand in a neutral zone, watch the patterns, join when they feel ready
Inclusion Adaptations
- Seated version: raise left hand or right hand instead of moving across the space
- “Middle ground” option: for any question, a player can stand in the middle to say “both” or “neither”
Stewardship Moment
- “No materials needed. Let’s make sure we leave this space as clean as we found it.”
- 30-second scan of the area
Consent
- Pre-brief: “This game is about sharing your preferences. There are no wrong answers. If a question feels too personal, you can stay in the middle or sit one out.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: After 5-6 rounds, “Want to keep going, or wrap up with one big question?”
- Opt-out/re-entry: Stand in the neutral zone for any question. Rejoin any time.
Risks and Mitigation
- Questions that feel too personal or sensitive: keep questions light and fun, avoid topics like family, relationships, or finances
- One player alone on a side: facilitator normalises it (“Love that you’re bold enough to be the only one!”)
- Rushing and collisions: remind players to walk, not run, to their side
Warm-Up Suggestions
- Start with a silly, obvious question (“Ketchup or mustard?”) to show how it works
- “Four Corners”: point to four corners and have players pick one, then explain why
Debrief Questions
- What? “What surprised you about how people answered?”
- So What? “What did you learn about someone that you didn’t know before?”
- Now What? “How does finding common ground help us connect with new people?”
Cleanup and Reset
- Collect signs or cones if used
- Quick space check
