Name and Purpose
- Web of Names is a name-learning game that creates a visible web of connection across the group.
- Players practise names, turn-taking, and the idea that everyone is part of the group’s fabric.
a.k.a.
- String Web, Name Web, Yarn Toss
Age / Group / Time / Space
- Ages 8-16 | 8-25 players | 10-15 minutes | Any space for a seated or standing circle
Materials
- 1 large ball of string or yarn
- Scissors (staff only, for cutting string at the end if needed)
Quick-Run Card
- Group sits or stands in a circle. One player holds the end of the string.
- They say someone’s name and toss the ball of string to that person, keeping hold of their end.
- The catcher holds their section of string and tosses to someone new.
- A web forms across the circle.
- To unwind, reverse the order: call the name of the person who tossed to you and toss back.
Setup and Boundaries
- Arrange the group in a circle, seated on the ground or in chairs
- Use a large, soft ball of yarn or string (easy to catch and hold)
- Signal: facilitator manages pacing; 1 whistle = pause; 2 whistles = gather
- Remind everyone to stay seated to avoid tripping on the string
How to Play
- The group sits in a circle. One player (or the facilitator) holds the end of the string.
- That player says the name of someone across the circle and tosses the ball of string to them, keeping hold of their own end.
- The catcher holds their section of string taut and calls out another name, then tosses the ball to that person.
- This continues until everyone has received the string at least once. A criss-crossing web forms across the circle.
- Pause and admire the web. “Look at the connections we’ve made.”
- To unwind: reverse the process. Each person calls the name of the person who tossed to them and throws the ball back. That person winds up the string as it returns.
- The unwinding is the real challenge and the best part.
I-OPt Options
- A (Active): Full participation, tossing and catching the string
- S (Support): Help someone who can’t remember a name by whispering it
- Q (Quiet): Participate from their seat; the string comes to them
- O (Observer): Watch from just outside the circle, learn names, join when ready
Inclusion Adaptations
- Roll the ball of string along the ground for players who prefer not to catch
- Partner assist: a neighbour can help hold the string for players with limited grip
Stewardship Moment
- “We’ll rewind all the string so it’s ready for the next group. No waste.”
- Wind the string neatly back into a ball. Reuse, do not discard.
Consent
- Pre-brief: “This game involves tossing a ball of string and saying names. If you’d rather roll it on the ground, that works too. You can also watch and join in when you’re ready.”
- Mid-game check: After the web is formed, pause. “How’s everyone feeling? Ready to try unwinding?”
- Opt-out/re-entry: Sit just outside the circle. Join in during the unwind phase.
Risks and Mitigation
- Tripping on string: everyone stays seated; no standing or walking during play
- String around fingers or neck: remind players to hold string loosely, never wrap it
- Tangled web hard to undo: if the unwind stalls, it’s okay to cut and start fresh
Warm-Up Suggestions
- “Name Round”: go around the circle, each person says their name and one fun fact
- “Ball Toss Practice”: toss the ball of string around without holding the end, just practising the throw
Debrief Questions
- What? “What did the web look like? What happened when we tried to undo it?”
- So What? “What does the web tell us about how connected this group is?”
- Now What? “How do the connections we make in this group carry into the rest of camp?”
Cleanup and Reset
- Rewind the string into a neat ball
- Store for reuse
- Quick space check
