Name and Purpose
- The Web challenges a group to pass every member through a rope web without touching the strands, using only each other for support.
- Players build trust, creative planning, physical communication, and care for one another.
a.k.a.
- Spider’s Web, Web Pass
Age / Group / Time / Space
- Ages 10-17 | 8-20 players | 20-40 minutes | Web structure between trees or portable frames; clear and level ground on both sides
Materials
- Professionally built rope or bungee web structure.
- Clothespins or clips to mark openings that have been used.
- Optional: a length of rope for the threading variation.
Quick-Run Card
- Practice spotting and lifting as a group before anyone approaches the web.
- Group plans the order and assigns openings before play begins. Mark used openings with clothespins.
- One player passes through at a time with full group spotting on both sides.
- Head must remain higher than feet throughout every pass.
- No diving or rushing. Celebrate each successful pass.
Setup and Boundaries
- Confirm the web is professionally built and has passed inspection. Check ground below openings for roots or debris.
- Signal: 1 short whistle = pause; 2 short whistles = stop, lower the player gently, gather.
- Staff positions: one facilitator overseeing the group; one spotter stationed at the active opening at close range.
How to Play
- Gather the group. Explain the challenge: every player must pass through a different opening in the web without touching the strands.
- Once an opening has been used for a full-body pass, it closes. Hands may still pass through to assist.
- Group spends planning time choosing openings and assigning order before anyone moves. Clothespins mark used openings.
- One player at a time is supported, guided, and passed through. Spotters on both sides throughout.
- If the web is touched, the group decides together how to handle it. Options: retry that player, add a planning pause, or shift to the rope threading variation.
- Rope Variation: thread a long rope through all openings without it touching the web. A fully valid alternative for groups where lifting is not appropriate.
- Round ends when every player has passed through.
I-OPt Options
Start:
- A (Active): Volunteer to pass through first and help the group learn the process.
- S (Support): Guide players through verbally and hold the web steady.
- Q (Quiet): Join the spotting team on either side of the web.
- O (Observer): Watch the first two passes and help refine the group’s plan.
Mid:
- A (Active): Take your pass or serve as a primary lifter.
- S (Support): Maintain steady spotting for each player passing through.
- Q (Quiet): Move to the opening that suits your strength and comfort.
- O (Observer): Track remaining openings and help the group strategise.
Late:
- A (Active): Help with the harder final passes.
- S (Support): Keep energy and encouragement steady.
- Q (Quiet): Pass through at your own pace with full team support.
- O (Observer): Coach from the side between passes.
End:
- A (Active): Lead the group celebration once everyone is through.
- S (Support): Help gather the group for debrief.
- Q (Quiet): Contribute one word to the debrief circle.
- O (Observer): Share one observation from the sideline.
Inclusion Adaptations
- Rope Threading Variation: thread a rope through all openings without touching the web. Equally valid and challenging for groups where lifting is not appropriate.
- Players with physical limitations can serve as opening trackers, web holders, verbal guides, or clothespin managers throughout. These are genuine contributing roles.
Stewardship Moment
- Check the web for any damage before and after use. Report wear or loose strands to the ropes course coordinator.
- Ask: “This web took time and care to build. What does it mean to look after shared things so others can enjoy them too?”
Consent
- Pre-brief: “This activity involves being lifted and guided through rope openings by your group. For those not comfortable with being lifted, the rope threading variation is another full option.”
- Mid-game check: Before each player’s pass, make brief eye contact. “Ready? Let us know when to go.”
- Opt-out/re-entry: Step aside at any time. Raise a hand to join the rope variation or return to a support role.
Risks and Mitigation
- Touching web strands accidentally: slow, deliberate movement reduces this. Remind the group that speed is not the goal.
- Lifting strain: smooth and slow is always safer. Facilitator monitors lift quality throughout.
- Rushing due to time pressure: set a generous time window. Add a positive time challenge only if the group is confident and safe.
- Final player with no supporters left on the start side: plan for this in the initial group strategy session.
Warm-Up Suggestions
- “Human Knot”: group stands in a circle, grabs two different hands across the circle, then untangles without releasing grips. Builds spatial problem-solving.
- “Slow Squeeze”: partners guide each other through a narrow gap between two chairs using only hands, practising careful physical communication.
Debrief Questions
- What? “What happened when an opening got used up? How did the plan change?”
- So What? “What did it feel like to trust the group to guide you through? What helped?”
- Now What? “When in your life do you need people to hold space for you while you take a step that feels tricky?”
Cleanup and Reset
- Remove all clothespins from the web and return to storage.
- Check web integrity and report any damage to the ropes course coordinator.
- Clear the ground on both sides of the web.
