Name and Purpose
- Forehead Challenge is a silly, low-stakes individual challenge played in a group setting.
- It builds confidence through shared laughter and personal persistence.
a.k.a.
- After Eight Challenge, Forehead Flip
Age / Group / Time / Space
- Ages 8-16 | 6-30 players | 10-15 minutes | Small indoor or outdoor space; participants seated
Materials
- One small flat item per player: a clean coin, flat button, or folded sticky note work well.
- Optional: thin mints or wafer cookies for groups where food use is appropriate and no dietary concerns exist.
- Chairs or a flat seated surface for each player.
Quick-Run Card
- Give each player one small flat item.
- Players tilt their heads back and balance the item on their forehead.
- On go, each player tries to move the item to their mouth using only facial muscles. No hands.
- Celebrate every attempt, successful or not.
- Debrief: what surprised you about the challenge?
Setup and Boundaries
- Arrange chairs in a loose circle or rows so players can see each other.
- Signal: a raised hand means pause. A clap means stop and look up.
- Check that players are seated stably before beginning.
How to Play
- Describe the challenge: tilt your head back, balance your item on your forehead, and try to move it to your mouth using only your face. No hands.
- Give everyone a moment to get settled and comfortable.
- Call go. Players attempt the challenge at their own pace.
- Staff narrate effort out loud: Nice focus. Great attempt. Look at that concentration.
- After a first round, players may try again or swap to the Support role and cheer others on.
- There is no winner or loser. The goal is the attempt.
I-OPt Options
- A (Active): Attempt the full challenge independently.
- S (Support): Cheer for others, call out encouragement, track how many players succeed.
- Q (Quiet): Attempt the challenge without spectators by facing slightly away from the group.
- O (Observer): Watch the first round, then decide whether to join in round two.
Inclusion Adaptations
- Players who prefer not to tilt their heads back can place the item on the back of their hand and try to flip it to their palm instead.
- Larger, lighter items (like a folded sticky note) are easier for players who want a more achievable version.
Stewardship Moment
- Using coins or buttons means nothing is wasted. Collect all items after play for reuse.
- Reflection: We got just as much fun out of a coin as we would have from a whole box of chocolates. What does that say about what makes something enjoyable?
Consent
- Pre-brief: This is a solo challenge done together. You are only competing with yourself. For those not comfortable tilting their heads back, the hand-flip version is another great option.
- Mid-game check: After round one, check in: thumbs up, sideways, or down. Want another round?
- Opt-out/re-entry: Players can watch and cheer at any point. Rejoin by simply picking up an item.
Risks and Mitigation
- If using food: confirm no dietary restrictions or allergies before play.
- Tipping backward in chair: ensure chairs are stable and players sit well back in the seat.
- Public embarrassment from failing: staff narrate effort positively, never mock dropped items.
Warm-Up Suggestions
- Eyebrow Wiggle Race: who can wiggle their eyebrows the fastest? Gets faces warmed up.
- Silly Face Mirror: pairs mirror each other’s faces for 30 seconds.
Debrief Questions
- What? What strategy did you try? Did it work?
- So What? What did it feel like to try something awkward in front of others?
- Now What? When in real life do you have to focus and try something that feels a little ridiculous?
Cleanup and Reset
- Collect all coins or buttons and store for reuse.
- If food was used, collect any wrappers and dispose responsibly.
