Name and Purpose
- Extreme Battleship turns the pool into a fleet battle using floating vessels and water-based ammo.
- Players build teamwork, strategic thinking, and physical coordination in a high-energy aquatic setting.
a.k.a.
- Pool Fleet, Aqua Battleship
Age / Group / Time / Space
- Ages 10-17 | 10-30 players | 20-40 minutes | Swimming pool with lifeguard on duty; pool deck available for observers and re-entry
Materials
- Inner tubes (one per battleship crew, 2-4 players each)
- Boogie boards (one per destroyer crew, 1-2 players each)
- Large inflatables (one per aircraft carrier crew, 3-5 players)
- Pool noodles (one each for PT boat crew, 1-2 players)
- Partially submerged inflatables for submarines (1-2 players)
- Soft water balls (ammo for battleships and submarines)
- Water blasters or squirt guns (ammo for aircraft carriers and PT boats)
- Pool deck cones for team start zones
- Lifejackets or flotation aids as needed
Quick-Run Card
- Assign vessel types to each small crew and explain each vessel’s movement rules and ammo.
- Teams set up at opposite ends of the pool in their start zones.
- On the whistle, teams manoeuvre their vessels and use their assigned ammo type only.
- A crew member is “out” for 60 seconds when hit; they move to the pool deck and do a fun challenge before re-entering.
- Play to a set time limit; tally hits. The team with the most hits wins.
Setup and Boundaries
- Lifeguard must be in position before any player enters the water; no exceptions
- Mark pool deck start zones with cones before play begins
- Signal: lifeguard whistle = full stop; all players freeze and look to lifeguard
- No diving; shallow-end players must stay in water they can stand in unless wearing flotation
- Staff ratio: at least 1 staff in the water per 8 players, plus lifeguard on deck
How to Play
- Divide players into crews of 1-5. Assign each crew a vessel type: battleship (inner tube), destroyer (boogie board), aircraft carrier (large inflatable), PT boat (pool noodle), or submarine (partially submerged inflatable).
- Each vessel type uses specific ammo: battleships and submarines use soft water balls; aircraft carriers use inflatable balls; PT boats use water pistols.
- On the start signal, crews manoeuvre their vessel to hit opposing crew members with their assigned ammo.
- When a crew member is hit, they move to the pool deck for a 60-second active break (e.g., 10 jumping jacks or a trivia question from a staff member), then re-enter.
- Staff count hits throughout; share scores after each round.
- Play 2-3 rounds of 8-10 minutes each, rotating vessel types between rounds so everyone tries a different role.
I-OPt Options
- Start:
- A (Active): Join a vessel crew and manoeuvre in the water
- S (Support): Help launch vessels from the pool deck, hand out ammo
- Q (Quiet): Take the submarine role (lower movement, more strategy)
- O (Observer): Watch round one from the pool deck, choose a vessel for round two
- Mid:
- A (Active): Switch ammo roles within your crew; try a different position on the vessel
- S (Support): Be the crew caller, directing movement from your position
- Q (Quiet): Focus on defence and evasion rather than attacking
- O (Observer): Keep score on the pool deck; join a crew for the next round
- Late:
- A (Active): Lead your crew’s final push in the last two minutes
- S (Support): Reload ammo for teammates
- Q (Quiet): Stay in your vessel’s defence zone
- O (Observer): Call out hit counts from the deck; join if ready
- End:
- A (Active): Help retrieve floating equipment from the pool
- S (Support): Pass equipment to deck staff
- Q (Quiet): Count and sort ammo on the deck
- O (Observer): Share one observation about a team’s strategy
Inclusion Adaptations
- Players who use flotation aids participate fully; assign them to inner tube battleships where support is built in
- Pool deck crew roles (ammo supplier, scorekeeper, caller) are full participants, not sideline roles
- Water blasters with larger triggers or grip adaptations available for players with fine motor differences
Stewardship Moment
- Water balls and blasters are rinsed and stored after play; nothing disposable is used
- Prompt: “We chose soft water balls instead of water balloons today. What difference does that make for our pool and our cleanup?”
Consent
- Pre-brief: “This game involves water contact and manoeuvring floating equipment in the pool. For those not comfortable being in the deep end, pool deck crew roles and shallow-end vessels are another option. You choose your vessel.”
- Mid-game check: after the first round, pause on deck. “Thumbs up, sideways, or down. How is the game feeling? Any changes needed?”
- Opt-out/re-entry: signal to the nearest staff member to move to a pool deck role at any time; re-enter a vessel at the start of any new round
Risks and Mitigation
- Collision between vessels: set clear lane rules; no ramming; vessels pass around each other
- Player separated from vessel in deep water: all players in deep water must be able to swim independently or wear flotation; lifeguard monitors continuously
- Water blasters aimed at faces: remind players that ammo targets the body, not the head; staff reinforce this in the first minute
- Inflatable deflation mid-game: check all inflatables before play; have a hand pump on deck
Warm-Up Suggestions
- “Vessel Parade”: each crew walks their vessel to their start zone while calling out their vessel name; gets everyone oriented
- “Noodle Balance”: each player balances on a pool noodle for 30 seconds to get comfortable with buoyancy before the game starts
Debrief Questions
- What? “Which vessel type was hardest to manoeuvre? Which had the best ammo?”
- So What? “How did your crew decide who did what? What worked?”
- Now What? “When do you need to play to your team’s strengths in a real situation?”
Cleanup and Reset
- All players help retrieve floating equipment from the pool
- Drain and dry water blasters; store soft water balls in mesh bag
- Rinse inflatables and hang or store flat
- Pool deck sweep for any equipment left behind
- Lifeguard signs off on pool clear before players leave area
