Name and Purpose
- Pick It Up is a quick reaction game that builds listening skills, reflexes, and group energy in a short burst.
- Works as a warm-up, transition filler, or energiser for any age group.
a.k.a.
- Grab It, Quick Pick
Age / Group / Time / Space
- Ages 5-12 | 4-20 players | 5-10 minutes | Small open space indoors or outdoors; seated or standing circle
Materials
- 1-3 soft objects (foam ball, beanbag, soft toy) placed in the centre
- Optional: a variety of objects in different colours, sizes, or textures for added challenge
- No cones needed for small groups; mark the circle with chalk for outdoor play
Quick-Run Card
- Everyone sits or stands in a circle around the object.
- Leader calls a category (e.g., “anyone wearing something blue”).
- Players who match the category reach for or move toward the object.
- First to touch it gets a group cheer.
- Object goes back to the centre; leader calls the next category. Rotate callers.
Setup and Boundaries
- Place the object in the clear centre of the circle; everyone should be equidistant
- Signal: two claps from leader = end of round, object back to centre
- Check the floor for anything players might trip over when leaning or reaching
- Keep the pace relaxed for younger groups; speed it up gradually as players get comfortable
How to Play
- Players sit or stand in a circle. One soft object sits in the centre.
- The leader calls a category:
- Description: “Anyone wearing a striped shirt.”
- Action: “Anyone who ate breakfast today.”
- Memory: “Anyone who can name a planet.”
- Players who match the category reach for, lunge toward, or (if seated) lean toward the object.
- First to touch it gets a cheer from the group.
- The object returns to the centre. The leader (or the person who just touched it) calls the next category.
- No scoring required. Play until the group is energised or the transition time is up.
- Variation: place multiple objects in the centre; the category describes which object to grab (e.g., “grab the red one if you can name an animal that swims”).
I-OPt Options
- Start:
- A (Active): Stand and lunge for the object
- S (Support): Help the leader think of categories
- Q (Quiet): Sit and reach without leaving your spot
- O (Observer): Watch one round; join when a category applies to you
- Mid:
- A (Active): Call a category for the next round
- S (Support): Cheer for whoever reaches the object first
- Q (Quiet): Tap the object gently rather than grabbing
- O (Observer): Count how many rounds have been called
- Late:
- A (Active): Try a tricky self-created category
- S (Support): Help a younger or newer player understand the category
- Q (Quiet): Stay in seated position throughout; lean or use a reaching motion
- O (Observer): Suggest switching to the multi-object variation
- End:
- A (Active): Lead one final category call
- S (Support): Collect objects and return them
- Q (Quiet): Give a thumbs up for your favourite category heard today
- O (Observer): Name one category that surprised you
Inclusion Adaptations
- Reaching, not racing: frame the game as reaching toward rather than racing to grab; reduces collision risk and opens play to all mobility levels
- Seated full-play: players in wheelchairs or with mobility differences play fully from their position; a reach or a point counts as a touch
- Verbal response variation: instead of touching the object, players call out “yes!” if the category applies to them; the first to call gets the cheer
Stewardship Moment
- Soft objects used in this game last for years; wipe them down and store them dry
- Prompt: “We keep our camp gear in good shape so every group can use it. What else do we share at camp that needs looking after?”
Consent
- Pre-brief: “We are going to react to categories the leader calls out. You move toward the object however works for you: lean, reach, or just call out. No one has to move fast.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: after 3-4 rounds, pause. “Quick check: For those not comfortable with any element, an observer or helper role is another option. Thumbs up, sideways, or down.”
- Opt-out/re-entry: stay seated and observe any round; rejoin on the next category call
Risks and Mitigation
- Two players lunge at once and collide: remind the group this is a reach, not a tackle; model a calm, controlled reach before play starts
- Competitive energy escalates: keep tone light; cheer for everyone, not just the first touch
- Category unintentionally singles out one person: staff should test categories mentally before calling them; avoid categories that apply to exactly one player unless it is that player’s turn to be celebrated
Warm-Up Suggestions
- No warm-up needed; this game IS the warm-up
- Can follow a seated stretching circle to ease the group into movement
Debrief Questions
- What? “Which category surprised you the most?”
- So What? “What did it feel like when a category matched you and you got to reach for it?”
- Now What? “What do you notice about yourself when you react quickly to something?”
Cleanup and Reset
- Return all objects to storage
- Quick floor check for anything left in the play space
