Name and Purpose
- Four On The Bench is a seated strategy and memory game where players use recall and teamwork to move their whole team onto four special seats.
- Great for groups that need a quieter, brain-focused activity. Builds concentration, memory, and team communication.
a.k.a.
- Name Swap, Mystery Seats
Age / Group / Time / Space
- Ages 8-16 | 12-30 players | 20-40 minutes | Circle of chairs indoors or outdoors, enough seats for all players plus one empty
Materials
- Chairs or marked floor spots, one per player plus one empty seat
- Blank name cards or slips of paper, one per player
- Pencils or pens
- A hat, bag, or bowl for drawing names
Quick-Run Card
- Set up chairs in a circle with one empty seat. Players sit alternating Team A / Team B, including the four Bench seats.
- Write every player’s name on a card. Each person draws one card and keeps it face-down.
- The player to the right of the empty seat calls any name. The player holding that name card moves over and swaps cards with the caller.
- Keep calling names and swapping cards, remembering who holds which name.
- First team to fill all four Bench seats wins the round.
Setup and Boundaries
- Arrange chairs in a complete circle with one empty seat.
- Mark four consecutive chairs as “the Bench” with coloured tape or a sign.
- Signal: raise a hand to pause the game. Two claps to restart.
- Make sure all players can see the full circle clearly.
How to Play
- Players sit in a circle alternating Team A and Team B, including in the four Bench seats. One seat stays empty at the start.
- Write every player’s name on a separate card. Shuffle the cards and each player draws one card. Keep it secret.
- The player sitting to the right of the empty seat calls any name out loud.
- The player currently holding that name card gets up, moves to the empty seat, and swaps cards with the player who called.
- The player who just moved has created a new empty seat. The player to the right of that new empty seat now calls a name.
- Players use memory to track which names have moved, and try to call names belonging to opposing team members on the Bench, pulling them off.
- Play continues until one team has all four Bench seats filled with their players.
- Celebrate, shuffle new name cards, and start a fresh round if the group wants more.
I-OPt Options
- A (Active): Play fully as a caller and card holder, using strategy to steer your team to the Bench.
- S (Support): Sit beside a less experienced player, quietly encouraging them without giving away names.
- Q (Quiet): Focus on listening and tracking the name swaps without calling out. Jump in when you feel ready.
- O (Observer): Watch one full round before joining. Ask to be included in the next name draw.
Inclusion Adaptations
- Players who prefer not to use gender-based teams may use any two identifiers: Team Sun / Team Moon, colour preferences, or random assignment.
- Large-print name cards available for players who need them.
- Seat markers (coloured tape, cushions) help players with spatial awareness track the empty seat easily.
Stewardship Moment
- Collect all name cards after play and reuse them next session or recycle them responsibly.
- Prompt: “We used a lot of small paper slips today. What’s one way we could reduce waste in a future round?”
Consent
- Pre-brief: “This game involves moving between seats and working as part of a team. You will be called by a made-up name, not your own. If you want to watch a round before jumping in, that is a totally fine way to start.”
- Mid-game check: After 10 minutes, pause. “Quick check: thumbs up, sideways, or down. Does everyone still want to keep playing?”
- Opt-out/re-entry: Any player can swap to Observer at any time by quietly staying seated when called. Staff can sub in to keep the numbers even.
Risks and Mitigation
- Confusion or frustration with the rules: walk through one practice round with no stakes before the real game.
- Players feeling left out if they are never called: remind the group that strategy means calling any name, including less visible players.
- Game stalling when players forget names: allow a 5-second “thinking pause” before anyone can prompt.
Warm-Up Suggestions
- “Name Echo”: go around the circle; each person says their name and everyone echoes it back.
- “Two Truths”: each player shares two quick facts about themselves before names are written on cards, to help memory.
Debrief Questions
- What? “What strategies did you use to remember which names were where?”
- So What? “What made it hard to keep track? What helped?”
- Now What? “Where else in life do you need to pay close attention to who is where and what is changing?”
Cleanup and Reset
- Collect all name cards. Recycle or store for reuse.
- Stack chairs or return the space to its original layout.
- Quick floor check for any dropped paper.
