You need a quarter and a group of people
Get your team through all the positions that there are first.
Select a volunteer from the group. Divide the remainder into two teams.
The volunteer is the “flipper” and is given a coin and sits at one end of the teams.
Each team then sits on the ground in a straight line facing away from the flipper. Each player should put their hand on the shoulder of the person in front of them.
Set a water bottle on the other side of the teams, about 15 feet from the last players in each line.
When the activity leader says “Go!” the flipper flips the coin in the air, catch it, and slaps it on their other hand.
When the flipper slaps the coin onto their hand, they shout “Go!”. The person that is the first in line (next to the flipper) makes a choice. If they think it was heads they should squeeze the shoulder of the person next, who passes the “squeeze” to the next person, who continues to pass it down the line. When the squeeze reaches the person on the opposite end of a particular team, that person (who is closest to the water bottle) tries to be the first to pick up the water bottle between the two teams. If the first person thinks it might be tails, they DO NOT pass a squeeze. Note: the flipper does not tell the group at large if the coin was “heads” or “tails.” If the team chooses correctly, they switch positions by one player. For example, the last person rotates to become the first person near the “flipper”. If they guess incorrectly, they do not rotate players. In the event that both teams guess heads and pass a squeeze, the team that reaches the water bottle first gets to rotate.
The first team to rotate all players wins.