Name and Purpose
- Hound and Hunter builds listening skills, communication, and partnership through an active search game.
- Pairs develop a personal signal and then rely entirely on that signal to work together.
a.k.a.
- Bark and Seek, Hound Search
Age / Group / Time / Space
- Ages 8-16 | 10-40 players in pairs | 15-25 minutes | Outdoor field or large indoor space with places to hide objects
Materials
- Pre-hidden objects: wrapped items, small beanbags, laminated cards, or other non-food alternatives (see Stewardship note)
- Optional: a whistle or horn for the start signal
- Cones or markers to define the play boundary (recommended for outdoor use)
Quick-Run Card
- Hide objects around the space before play begins.
- Players pair up. Hound shares their unique bark with their Hunter.
- On the signal, Hounds spread out and search. Hunters wait in place.
- Hound finds an object and barks. Hunter follows the bark and picks up the object.
- Round ends when all objects are found or time is called.
Setup and Boundaries
- Define the search area clearly with cones or natural markers before hiding objects
- Signal: one short whistle blast = start; two blasts = stop and gather
- Staff should know where all objects are hidden in case the round needs to end early
- Check the space for hazards: holes, sharp objects, bee nests, or traffic
How to Play
- Before the activity, staff hides objects around the defined space (roughly one object per pair plus a few extras).
- Players pair up. Each Hound decides on their unique bark sound (or other animal noise) and shares it with their Hunter only.
- Hunters stay in their starting zone when the signal is given.
- Hounds spread out and search the space for hidden objects.
- When a Hound finds an object, they do not touch it. They bark their signal sound repeatedly.
- Only the matching Hunter may retrieve that object. Other Hunters may head toward the same object if their Hound also barks at it (creating a race).
- Hunters collect objects; Hounds continue searching.
- Play ends when all objects are found or the facilitator calls time.
- Count total objects collected per pair. Celebrate all participants.
I-OPt Options
- Start: A (Active): Choose to be the Hound and start searching at full energy
- Start: S (Support): Choose the Hunter role and focus on listening closely to your partner
- Start: Q (Quiet): Choose the Hunter role and listen from a calm standing position
- Start: O (Observer): Watch the first round and jump in as a Hound or Hunter in round two
- Mid: A (Active): Search energetically across the whole space as a Hound
- Mid: S (Support): As a Hunter, help your Hound by listening carefully and moving quickly
- Mid: Q (Quiet): As a Hunter, wait and listen patiently rather than guessing where to go
- Mid: O (Observer): Watch from the boundary and help track which objects have been found
- Late: A (Active): Swap roles with your partner for a second round
- Late: S (Support): Help collect and count objects at the end
- Late: Q (Quiet): Return to the boundary and prepare for the debrief
- Late: O (Observer): Join the group for the count and debrief
- End: A (Active): Help reset the space for a second round if desired
- End: S (Support): Help collect any un-found objects and report their locations
- End: Q (Quiet): Listen during the debrief
- End: O (Observer): Share one word about what it was like to rely on a single sound
Inclusion Adaptations
- Players who cannot run or move quickly can take the Hunter role and direct their Hound using verbal cues rather than following the bark; the Hound brings the object to them
- Players who are not comfortable making loud sounds may use a different personal signal (a clap pattern, a wave, or a whistle) that their Hunter agrees to watch for
Stewardship Moment
- Original version used wrapped candy; this rewrite substitutes non-food reusable objects (beanbags, laminated cards). This avoids food-related issues and means objects can be used again
- Cleanup is built into the game: finding all objects is the goal, so the space is naturally cleared
- Reflection: “We hid things and then searched together to bring them back. How does caring for a shared space feel different when it’s a game?”
Consent
- Pre-brief: “In this activity, Hounds make a sound to call their Hunter. For those not comfortable making animal sounds, a clap pattern or hand signal works just as well. You and your partner decide together.”
- Mid-game check: After the first round, pause briefly. “How did the communication go? Ready to swap roles or try again?”
- Opt-out/re-entry: Any player may step to the boundary at any time. Re-entry is open; they can rejoin as a Hunter watching from the boundary.
Risks and Mitigation
- Hounds running in a large open space and colliding: remind Hounds to watch where they are going; walk near other players
- Objects hidden too well and not found: staff keeps a list of hiding spots and can drop hints to extend play
- Multiple Hunters converging on the same object: clarify in the pre-brief that only the matching Hunter picks it up; other Hunters wait for their own Hound to bark
Warm-Up Suggestions
- “Partner Listen”: pairs stand back-to-back; one whispers a number, the other holds up that many fingers in front of them and guesses
- “Follow the Sound”: one partner closes their eyes; the other claps softly to guide them across the space
Debrief Questions
- What? “How well did your signal work? Did your Hunter find you every time?”
- So What? “What made the communication between you and your partner work or not work?”
- Now What? “When else do we rely on one clear signal to get help or find our team?”
Cleanup and Reset
- Collect all hidden objects and store for reuse
- Remove boundary cones
- Quick sweep of the space for any items left behind
