Name and Purpose
- Manner of the Adverb is a dramatic guessing game that builds vocabulary, creativity, and playful performance confidence.
- Players practise expressive movement, active listening, and collaborative storytelling.
a.k.a.
- Action Adverb, The Adverb Game, Adverb Detective
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 15-25 minutes | Indoor or outdoor area with open space for movement
Materials
- No materials required.
- Optional: a card with a list of fun adverbs (slowly, nervously, triumphantly, sneakily) for groups who need prompts.
Quick-Run Card
- Two volunteer guessers step just outside the group or cover their ears.
- The group quietly agrees on a secret adverb.
- Guessers return and call on players to perform everyday actions in the manner of the adverb.
- Guessers make as many guesses as they like; actors offer hints if guessers are stuck.
- When the adverb is named, new guessers are chosen and the round resets.
Setup and Boundaries
- Clear a small performance area in the centre of the group.
- Signal: one clap from staff means pause; two claps means gather attention.
- Remind players before starting that all performances are kind and creative, not mocking.
How to Play
- Two players volunteer to be Guessers. They step to the edge of the space or cover their ears while the group chooses an adverb.
- The group quietly agrees on an adverb. Staff can offer suggestions if the group is stuck.
- Guessers return. They call on any player and ask them to do an everyday action in the manner of the adverb. Examples: Comb your hair in the manner of the adverb. Dance with a partner in the manner of the adverb.
- Guessers can ask for as many demonstrations as they need. Anyone who is asked to perform may choose a different player to go instead, or decline and nominate themselves for a quieter role.
- Actors may offer gentle hints when the guessers need help.
- When the adverb is correctly named, the group applauds, then new Guessers are chosen for the next round.
I-OPt Options
Start:
- A (Active): Volunteer as a Guesser or performer.
- S (Support): Help the group brainstorm a good adverb.
- Q (Quiet): Suggest an adverb in a whisper to staff.
- O (Observer): Watch the first round and decide when to join.
Mid:
- A (Active): Perform dramatic, expressive actions when called on.
- S (Support): Offer a subtle hint to the guessers if they are stuck.
- Q (Quiet): Perform with small, subtle movements if called on.
- O (Observer): Continue watching; join when ready.
Late:
- A (Active): Take a turn as a Guesser.
- S (Support): Help celebrate correct guesses and keep energy positive.
- Q (Quiet): Nod along and affirm performers.
- O (Observer): Share a favourite performance moment in the debrief.
End:
- A (Active): Suggest the next adverb for a bonus round.
- S (Support): Lead a round of applause for the whole group.
- Q (Quiet): Reflect silently on the most creative performance.
- O (Observer): Share one word that describes what you saw.
Inclusion Adaptations
- Players who prefer not to perform can take the role of Adverb Keeper, writing or whispering the adverb to the group without performing.
- For players with mobility considerations, all actions can be performed seated or with small hand-and-face movements only.
Stewardship Moment
- No materials to dispose of. The only resource used is imagination.
- Reflection: This game costs nothing and leaves nothing behind. That is the lightest footprint a game can have.
Consent
- Pre-brief: This game involves performing simple actions in front of the group. For those who prefer not to perform, there are roles as Adverb Keeper, hint-giver, or appreciative audience. All roles matter equally.
- Mid-game check: After one full round, pause and check in. Thumbs up, sideways, or down. How is everyone feeling?
- Opt-out and re-entry: Any player called on to perform may redirect to another willing player or step into a quieter role. Rejoining is always open.
Risks and Mitigation
- A Guesser is stumped for a long time: encourage actors to offer increasingly obvious hints until the adverb is guessed.
- A player is embarrassed by being called on: reinforce the redirect option before the game starts.
- Adverbs become too obscure for the group: staff keep a list of approachable adverbs handy as backups.
Warm-Up Suggestions
- Mirror Game: pairs mirror each other’s slow movements to build expressive awareness.
- Emotion Statues: call out a word (excited, nervous, curious) and players freeze in a pose that fits.
Debrief Questions
- What? Which performance gave away the adverb most clearly?
- So What? What did it feel like to perform in front of the group?
- Now What? How does the way you do something change how people understand you?
Cleanup and Reset
- No materials to collect.
- Return any furniture moved during setup.
