Name and Purpose
- Monday Comics celebrates the joyful mismatch of images and words to spark laughter and creative thinking.
- Players practise humour, spontaneity, and appreciating each other’s ideas without judgement.
a.k.a.
- Caption Roulette, Mix-Up Comics, Random Comics
Age / Group / Time / Space
- Ages 8-16 | 8-30 players in groups of 4-5 | 15-25 minutes | Indoor space with tables or a flat writing surface
Materials
- Pencils or pens, one per player
- Several small slips of paper or index cards per player (scrap paper works perfectly)
- Optional: a timer for drawing rounds
Quick-Run Card
- Each player draws 2 funny pictures on separate slips (no words allowed).
- Each player writes 2 funny captions on separate slips (no connection to their drawings needed).
- Collect pictures in one pile, captions in a separate pile.
- Players take turns drawing one picture and one caption at random, showing them together.
- The group tries to make sense of the comic combination. Enjoy the chaos.
Setup and Boundaries
- Arrange players in small groups of 4-5 at a table or in a circle on the floor.
- Signal: one raised hand from staff means pause; two claps means share attention.
- Remind players: all pictures and captions should be kind and group-appropriate.
How to Play
- Each player draws 2 funny pictures on separate slips of paper. Pictures must have no words. Stick figures and simple drawings are celebrated.
- Separately, each player writes 2 funny captions on separate slips. Captions do not need to relate to their pictures.
- Staff collects all pictures into one pile and all captions into a separate pile, shuffled.
- One at a time, a player draws one picture from the picture pile and shows it to the group. Then that same player draws one caption from the caption pile and reads it aloud.
- The group tries to make sense of the combination as if it were a real comic strip.
- Continue until all pictures and captions have been paired. Leftovers can be paired for a final bonus round.
I-OPt Options
Start:
- A (Active): Dive into drawing and writing with full creative energy.
- S (Support): Help a neighbour who is unsure what to draw by brainstorming ideas together.
- Q (Quiet): Take your time with one thoughtful drawing and one caption.
- O (Observer): Watch the first reveal before drawing your own, then join in.
Mid:
- A (Active): Be the one to draw and reveal the next combination.
- S (Support): Help read the caption aloud if the reader is shy.
- Q (Quiet): Smile and enjoy without needing to comment.
- O (Observer): Continue watching and join the reveal rounds when ready.
Late:
- A (Active): Volunteer to narrate an especially absurd combination as a tiny story.
- S (Support): Encourage quieter players to take a turn revealing.
- Q (Quiet): Appreciate the combinations without pressure to commentate.
- O (Observer): Share a favourite pairing in the debrief if you wish.
End:
- A (Active): Suggest saving the funniest combo for a cabin display.
- S (Support): Help collect and organise the slips for cleanup.
- Q (Quiet): Fold your slips and pass them to the collector.
- O (Observer): Share one word that describes your experience.
Inclusion Adaptations
- Players who prefer not to draw can write a short description of a funny scene instead of drawing it. The caption-reader pairs it the same way.
- For players with fine motor challenges, pre-drawn clip-art cards or stamped images can replace hand-drawn pictures.
Stewardship Moment
- Use scrap paper that would otherwise be recycled or discarded. This activity gives waste paper a second life.
- After the game, any slips that were not paired can be collected and used in a future round or recycled properly.
Consent
- Pre-brief: This activity involves drawing and writing, then sharing with your small group. For those who prefer not to draw, writing a funny description is another option. All contributions will be mixed up randomly, so no one is identified with a specific picture or caption.
- Mid-game check: After the first few reveals, pause and check in. Thumbs up, sideways, or down. How is everyone going?
- Opt-out and re-entry: Any player may pass their turn revealing to the next person. Rejoining is open at any point.
Risks and Mitigation
- A player draws or writes something unkind: remind the group before starting that all content should be kind and group-friendly; staff review piles before reveals if the group needs extra guidance.
- A player feels self-conscious about drawing ability: reinforce that stick figures are celebrated and skill is not the point.
- Groups run out of combinations quickly: with groups of 4-5 you get 8 pictures and 8 captions, which produces 16 reveals. For larger groups, increase slips per player to 3.
Warm-Up Suggestions
- One-Minute Doodle: each player has 60 seconds to draw the most interesting thing they can think of.
- Caption That: staff shows a funny image and players shout out captions together.
Debrief Questions
- What? Which picture-and-caption combination made you laugh most?
- So What? What made the random combinations funnier than planned ones might have been?
- Now What? Where else in life do unexpected combinations produce something great?
Cleanup and Reset
- Collect all slips of paper and recycle them, or store in an envelope for a future round.
- Return pencils or pens to storage.
