Name and Purpose
- Ultimate Keep Away is a high-energy team passing game that rewards movement, communication, and quick decision-making.
- Players practise passing under pressure, spatial awareness, and team strategy.
a.k.a.
- Team Keep Away, Jail Pass
Age / Group / Time / Space
- Ages 8-16 | 8-30 players (2 equal teams) | 15-30 minutes | Open field or gym, 20m x 20m or larger; scale up with group size
Materials
- Coloured bandanas or vests: 2 sets (1 colour per team)
- 1-4 foam balls (scale up for larger groups: 1 ball per 8-10 players)
- Cones to mark the outer boundary and two small jail zones (one per team)
- 1 whistle
Quick-Run Card
- Mark the boundary and two small jail zones (one on each side).
- Both teams wear their team colour. Give out the balls.
- Move balls by passing. Tagged while holding a ball: go to your team’s jail zone.
- In jail, players can still catch a ball thrown to them by a teammate. Catch one to earn release.
- Counsellor calls “Jailbreak!” every 3-4 minutes to release everyone and reset.
Setup and Boundaries
- Mark the outer boundary with cones; adjust size to group (larger groups need more space)
- Mark two small jail zones (roughly 3m x 3m) at opposite edges of the field, one per team
- Signal: 1 whistle = pause; 2 whistles = jailbreak; 3 whistles = stop and gather
- Check the surface for hazards before play
How to Play
- Both teams wear their coloured bandana or vest. Even teams; counsellor adjusts if needed.
- Balls are distributed at the start. For smaller groups, use 1 ball. For larger groups (15+), use 2-4 balls.
- Players pass balls to teammates to keep them away from the other team.
- If a player is tagged by the opposing team while holding a ball, they go to their team’s jail zone (and drop the ball, which becomes live).
- In jail, players can receive a pass from a free teammate. Catching the ball in jail earns immediate release. The player re-enters with the ball.
- Counsellor calls “Jailbreak!” every 3-4 minutes, releasing all jailed players regardless of ball status. Play resets and continues.
- The game runs for a set time (15-20 minutes). At the end, count how many balls each team is holding.
I-OPt Options
- A (Active): Run freely, pass and receive at pace, tag opposing players
- S (Support): Specialise in passing to jailed teammates to free them; be the rescuer
- Q (Quiet): Hold position, receive and pass without running far; be a reliable short-pass anchor
- O (Observer): Watch from outside the boundary between jailbreak cycles; rejoin at the next jailbreak
Inclusion Adaptations
- Players who prefer lower contact can play without tagging: use a bandana pull from a belt loop instead
- Reduce the number of balls for groups where tracking multiple objects is overwhelming
Stewardship Moment
- Bandanas are reusable; collect and wash after play
- Return foam balls to storage; check they are not damaged
Consent
- Pre-brief: “This game involves light tagging by touching a shoulder or arm. For those who prefer no contact, a bandana-pull version works just as well: pull the bandana from the belt loop instead of touching the player.”
- Mid-game check: At the first jailbreak pause. “Thumbs up, sideways, or down. How is the tagging feeling?”
- Opt-out/re-entry: Step outside the boundary and raise both hands. Re-enter at the next jailbreak.
Risks and Mitigation
- Multiple balls creating confusion: start with 1 ball for the first round; add balls once the mechanics are clear
- Overly aggressive tagging: clarify that a tag is a light touch; demonstrate before play
- Jailed players standing idle too long: ensure jailbreak calls happen every 3-4 minutes; counsellor tracks time
Warm-Up Suggestions
- “Colour Call”: players mill around; counsellor calls a colour and players touch a teammate wearing that colour as fast as possible; builds team awareness
- “One Touch Passing”: teams in a circle, pass the ball with one touch only; builds quick-release passing
Debrief Questions
- What? “How did your team decide who would rescue the jailed players?”
- So What? “What happened when multiple balls were in play at once?”
- Now What? “When do you need to make fast decisions as part of a team?”
Cleanup and Reset
- Collect all bandanas and sort by colour
- Return foam balls to storage
- Collect cones and stack
