Name and Purpose
- Amoeba Tag is a growing-chain tag game that builds cooperation and communication as the group gets bigger.
- Players practise spatial awareness, pacing, and working with a team that keeps changing shape.
a.k.a.
- Blob Tag, Chain Tag, Snowball Tag
Age / Group / Time / Space
- Ages 8-16 | 10-40 players | 15-20 minutes | Large open field or gym, minimum 15m x 15m
Materials
- 4 cones for boundary markers
- Optional: short rope handles or fabric wrist loops (for players who prefer not to hold hands directly)
- Flat, even ground
Quick-Run Card
- Two players link hands to form the first Amoeba.
- The Amoeba tags free runners by surrounding them with linked arms.
- Tagged players join the chain at either end.
- When the chain reaches 4 players, it may split into two chains of 2.
- Second Circle at the sideline for movement breaks. Re-enter anytime.
Setup and Boundaries
- Mark a 15m x 15m square with cones (scale up for larger groups)
- Signal: 1 short whistle = pause; 2 whistles = stop and gather
- Staff check the ground for uneven surface or debris before play
- Chains must stay within the boundary at all times
How to Play
- Choose two starting players to form the Amoeba. They link hands.
- The Amoeba moves together and tries to tag free runners by surrounding them with the linked chain (the chain loops around a player so two ends can touch).
- Tagged players join one end of the chain, making the Amoeba longer.
- When the Amoeba reaches 4 players, it may split into two chains of 2. Both halves are now separate Amoebas.
- Chains may link back together at any time. Splits must always be even (2-2, 4-4, or similar).
- The round ends when all free runners have joined a chain, or when the whistle blows.
- Second Circle: any player who wants a movement break raises both hands and moves to the sideline. They do 5 star jumps or a short stretch, then call “In!” to re-enter as a free runner.
I-OPt Options
- A (Active): Be a free runner or an active end-of-chain tagger
- S (Support): Join the middle of a chain, help steer and signal direction to your chain
- Q (Quiet): Walk as a free runner or walk-pace chain member; chains must match the pace of their slowest member
- O (Observer): Watch from the sideline as a Score Caller, counting how many chains exist at any time; re-enter when ready
Inclusion Adaptations
- Rope handles or wrist loops are available for any player not comfortable with hand-holding. Announce this before play begins.
- Walking-only free runners are valid. The chain must slow to a walk when approaching a walker.
Stewardship Moment
- 60-second sweep: before each new round, each chain picks up any items in their zone.
- Reflection: “What happened to the Amoeba as it grew? What made it harder or easier to move together?”
Consent
- Pre-brief: “This game involves holding hands in a chain. For those not comfortable with hand-holding, rope handles are available. Just let me know before we start.”
- Pre-brief (contact): “Tagging in this game is the chain surrounding someone, not grabbing. No one should feel grabbed or rushed.”
- Mid-game check: After 5 minutes, pause briefly. “Thumbs up, sideways, or down. How is everyone feeling?”
- Opt-out/re-entry: Raise both hands to step out anytime. Call “In!” to rejoin as a free runner.
Risks and Mitigation
- Chain whip or pulling: remind chains to move at the pace of their slowest member; no jerking or pulling
- Collision between chains: slow the game to walk-pace for the first 2 minutes while players learn the space
- One player always at the end getting tired: staff call “Rotate!” every 2 minutes to shift end-players to the middle
Warm-Up Suggestions
- “Elbow Walk”: pairs link elbows (not hands) and navigate the space together, practising moving as one
- “Mirror Walk”: one player leads, partner mirrors their movements at 1m distance
Debrief Questions
- What? “What happened when the Amoeba got really long?”
- So What? “What did your chain need to do to move well together?”
- Now What? “Can you think of a time outside of camp where working as one big group was harder than working in pairs?”
Cleanup and Reset
- Collect cones and rope handles
- Quick ground check for any dropped items
- Return any borrowed equipment
