Name and Purpose
- Candy Dash is a high-energy seek-and-tag event that gets a large group moving, laughing, and celebrating together.
- Players practise searching, decision-making, and group coordination in a big, joyful activity format.
a.k.a.
- Sweet Chase, Candy Tag
Age / Group / Time / Space
- Ages 8-16 | 30-100+ players | 20-30 minutes | Large open outdoor field with surrounding bushes or trees for hiding, and a clear central open area for the flag pull
Materials
- Wrapped individually packed candies (2-4 per staff member, enough for 1 candy per player)
- 4-6 staff members in playful costumes (helmets, knee pads, or silly accessories for fun)
- Flag football belts or ribbon strips (1 per staff member) with candies clipped or safety-pinned to the flags
- Cones to mark the central open area where flags may be pulled
- Whistle for stop signals
Quick-Run Card
- Attach wrapped candies to each staff member’s flag belt.
- Players gather at the central field. Staff sneak out to hide.
- On the signal (everyone calls together), the search begins.
- When a player finds a staff member, they call out loudly. Nearby players join.
- Staff member moves to the central open area. Players pull one flag each to claim one candy.
Setup and Boundaries
- Designate a central open area (cone-marked) where all flag pulls happen. No candy is claimed outside this zone.
- Staff hide within a clearly defined boundary (set the perimeter before play)
- Signal: 2 whistle blasts from the lead staff member = everyone stop and gather at the central area. Used for safety holds and end of game.
- Check the hiding and running area for hazards before play: holes, low branches, uneven ground
How to Play
- Staff members each attach 2-4 wrapped candies to their flag belt using clips or safety pins. Tape alone is not reliable in this context.
- Staff put on their costumes (fun and optional, but makes the game more memorable).
- All players gather in the central open area. Staff slip away to hide in the surrounding bushes or trees within the agreed boundary.
- When staff are hidden, the lead staff member gives a signal. Players all yell the agreed start call together (agree on the call before the game: “Candy Dash!” works well).
- Players spread out to search for hidden staff within the boundary.
- When a player spots a staff member, they call out loudly. Other nearby players hear the call and converge.
- The staff member immediately makes their way to the central open area (not while surrounded by a closing crowd). This keeps the flag pull safe.
- In the central area, players pull one flag each to take one candy. One candy per player. Once a player has one candy, they step back and cheer on others.
- Staff may call out a decoy location to create a funny moment. This is optional and camp-culture dependent.
- The game ends when all flags have been pulled or when time is called. Any remaining candies are distributed to players who did not get one.
- All players should leave with one candy. Staff monitor this before the game ends.
I-OPt Options
- Start
- A (Active): Sprint out to search the full boundary area
- S (Support): Coordinate a search grid with nearby players
- Q (Quiet): Search methodically at a walking pace
- O (Observer): Watch the first discovery happen, then join the search
- Mid
- A (Active): Run toward a called location as soon as you hear it
- S (Support): Call out locations clearly so other players can find their way
- Q (Quiet): Walk to the location at your own pace
- O (Observer): Track which areas have been searched and direct others
- Late
- A (Active): Pull a flag in the central area
- S (Support): Step back after claiming your candy and cheer others
- Q (Quiet): Wait for the crowd to thin before approaching the central area
- O (Observer): Help ensure every player gets a candy before the game ends
- End
- A (Active): Help collect flag belts and return costumes
- S (Support): Check that all players have a candy before the debrief
- Q (Quiet): Enjoy your candy quietly before the debrief circle
- O (Observer): Share a favourite funny moment from the hunt
Inclusion Adaptations
- Players who cannot run may walk the search area with a partner. Staff can make their hiding spots slightly easier to find for walking players.
- For players with dietary restrictions, alternative non-candy prizes (stickers, small tokens) clipped to the flag are another option
Stewardship Moment
- Collect all flag belts, ribbons, and candy wrappers after the game. Appoint a small cleanup crew before play ends.
- Avoid using packing tape or duct tape to attach candies directly to clothing. Tape leaves residue and is wasteful. Flag clips or safety pins are reusable and reliable.
- Reflection: “We just shared this whole field together. What does it take to keep a big shared space enjoyable for everyone?”
Consent
- Pre-brief: “In this game, players pull a ribbon flag from a staff member’s belt to get a candy. For those not comfortable with the crowding near staff, waiting for the crowd to thin before approaching the central area is another option. You will still get your candy.”
- Mid-game check: After the first staff member is found, pause briefly to confirm the central area process is working before continuing.
- Re-entry: There is no elimination in this game. Everyone participates in searching and everyone receives a candy.
Risks and Mitigation
- Crowd crush around a discovered staff member: staff immediately move to the central open area before any flag pulling. No flag pulls in the bush or at the hiding spot.
- Tackling: the original game involved tackling. This version uses flag pulls only. No physical contact with staff beyond pulling a ribbon flag. Staff model calm and confident movement to the open area.
- 200 candy wrappers as litter: individual wrapper collection is non-negotiable. Appoint a small litter crew before play. Alternatively, hand out candies in small paper bags that double as wrapper holders.
- Staff should be aware of players with dietary restrictions or allergies and have alternative prizes available
- Low branches or uneven terrain in hiding areas: sweep the search zone before play
Warm-Up Suggestions
- “Follow the Leader”: a short group walk through the search boundary so everyone knows the play area before the game begins
- “Loud and Soft”: practise the start call together as a group, loud once, soft once, to set the energy
Debrief Questions
- What? “How did you find out where a staff member was hiding? What tipped you off?”
- So What? “What was it like to be part of a big group all chasing the same goal?”
- Now What? “What made it feel fair? What would have made it feel unfair?”
Cleanup and Reset
- Collect all flag belts and store for reuse
- Full sweep of the play area and hiding zones for candy wrappers and litter
- Return costumes and props to storage
