Name and Purpose
- Category Dash is a high-energy running game built around quick thinking and movement.
- Players practise decision-making, agility, and strategic thinking as the caller roles grow.
a.k.a.
- Car Lot, Fruit Run
Age / Group / Time / Space
- Ages 8-16 | 12-40 players | 15-25 minutes | Large open field or gym, minimum 20m x 30m
Materials
- 4-8 cones for boundary markers
- Optional: coloured bibs or pinnies to identify callers
- Flat, even playing surface
Quick-Run Card
- Mark boundaries with cones. Choose a category (e.g., fruit, animals, colours).
- Two players start as “It” in the centre of the field.
- All other players line up at one end and silently choose one of three announced items.
- “It” players call an item. Players who chose it run to the far end without being tagged.
- Tagged players sit where tagged; they may tag passers. If they tag someone, both players stand and re-enter the game.
Setup and Boundaries
- Mark a rectangle with cones (at least 20m x 30m for larger groups).
- Signal: 1 short whistle = pause; 2 short whistles = stop and gather.
- Check ground for wet patches, holes, or debris before play begins.
- Staff should be aware of any campers with movement or physical considerations.
How to Play
- Two players start as “It” and stand in the centre of the play area.
- “It” players announce a category (e.g., “The category is Fruit”) and call out three choices one at a time.
- All lined-up players silently choose one of the three items. No sharing choices aloud.
- “It” players call out one of the three items. Players who chose that item run to the opposite end of the field.
- “It” players try to tag runners before they reach the far end.
- Tagged players sit exactly where they were tagged. Seated players may reach out and tag passers in later rounds.
- If a seated player tags a runner, both stand and re-enter the game as free runners. No one sits out for the entire game.
- The round continues with “It” calling the remaining items, then a new category begins.
- After several rounds, new volunteers take over as “It.”
I-OPt Options
- A (Active): Run each round, try to dodge taggers, compete to reach the far end.
- S (Support): Play as a caller, announcing the category and items for the group.
- Q (Quiet): Walk-pace option along the boundary edge; same rules apply.
- O (Observer): Watch from the sideline, track how many rounds each item wins, choose when to join.
Inclusion Adaptations
- Walking-only lane along one boundary for players who need lower intensity.
- Players who use mobility aids may participate as callers or scorekeepers with full involvement.
- Verbal “freeze” signal in addition to whistle for players with hearing considerations.
Stewardship Moment
- Before the game, invite players to check the field for litter or hazards and clear them together.
- After play: “How did we use this space today? What would make it better for everyone?”
Consent
- Pre-brief: “This game involves running and being tagged by a light touch on the arm or shoulder. For those not comfortable with tagging contact, the caller role is another option, and there is a walking lane along the boundary.”
- Mid-game check: After two rounds, pause briefly. “Thumbs up, sideways, or down. How is everyone doing?”
- Opt-out/re-entry: Raise both hands to step out at any time. Call “In!” to rejoin as a runner or caller.
Risks and Mitigation
- Collision between runners: stagger start so not all players run at once; remind players to run in their own lane.
- Aggressive tagging: staff demonstrate a gentle shoulder-touch before the game starts.
- Player confusion over which item they chose: remind players their choice is personal and silent; no disputes.
Warm-Up Suggestions
- “Category Shout”: group shouts a category together (e.g., animals), then each person mimes one animal for ten seconds.
- Light jogging from one end of the field to the other twice before starting.
Debrief Questions
- What? “What category was your favourite to play with? Why?”
- So What? “What helped you make a fast decision when the item was called?”
- Now What? “Where else do you have to make a quick choice and commit to it?”
Cleanup and Reset
- Collect and count cones.
- Check the play area for any dropped items.
- Return bibs or pinnies to the equipment bin.
