Name and Purpose
- Dead Ant Rescue is a tag game built around teamwork: frozen players need the group to unfreeze them.
- It rewards players who help teammates over those who simply avoid being tagged.
a.k.a.
- Freeze and Rescue Tag, Ant Revival
Age / Group / Time / Space
- Ages 8-16 | 10-35 players | 10-20 minutes | Large open field or gym with clear boundaries; at least 20m x 20m
Materials
- Cones or boundary markers (4-8)
- Optional: coloured bibs or pinnies to identify “It” players
- Flat, even surface
Quick-Run Card
- Mark boundaries with cones. One or two players start as “It.”
- “It” tags players, who freeze in the Dead Ant pose: flat on their back, arms and legs pointing up.
- Frozen players call out for help. Four free players each touch one limb to unfreeze them.
- Unfrozen players stand up and re-enter the game immediately.
- After a set time, rotate who starts as “It” and begin again.
Setup and Boundaries
- Mark a clear play area with cones (minimum 20m x 20m; larger for bigger groups).
- Signal: 1 short whistle = pause; 2 short whistles = stop and gather.
- Check the ground for rocks, roots, or wet patches before play. Players will be lying on the ground.
- Staff should be aware of any campers with back, neck, or ground-contact sensitivities.
How to Play
- One or two players volunteer to start as “It.” Optional bibs help everyone identify them quickly.
- On the start signal, “It” chases other players within the boundaries and tags them with a light touch.
- Tagged players immediately lie on their back with both arms and both legs pointing straight up, like an upside-down ant. They call out to attract rescuers.
- Four free players rescue a frozen player by each touching one limb (left arm, right arm, left leg, right leg). When all four limbs are touched, the player stands up and re-enters the game immediately.
- “It” continues tagging. There is no honour-system count in this version; the role of “It” rotates on a timed basis (approximately every 3-4 minutes) so multiple players experience both roles.
- Staff call a pause every 3-4 minutes to rotate new players into the “It” role. Previous “It” players re-enter as free runners.
- Play continues for the agreed time. There is no elimination; every frozen player has a clear re-entry path.
I-OPt Options
- A (Active): Run, dodge, and help rescue frozen teammates.
- S (Support): Focus on rescuing frozen players rather than evading “It”; be the reliable rescuer.
- Q (Quiet): Move at a walk; same tagging and rescue rules apply.
- O (Observer): Count how many successful rescues happen each round; report to the group. Choose when to join.
Inclusion Adaptations
- Players who are not comfortable lying on the ground may freeze in a seated position with both arms raised instead.
- Players who cannot reach the ground easily may serve as “It” or as a rescue coordinator (directing free players to frozen teammates).
- For groups on harder surfaces, encourage the seated freeze variation for everyone to avoid ground impact.
Stewardship Moment
- Before play: “Let’s check our space together and move any sticks or rocks so it’s safe for everyone who ends up on the ground.”
- After play: “We all relied on each other to keep the game going. How does that connect to how we work as a team?”
Consent
- Pre-brief: “This game involves lying on the ground and being touched on each limb by teammates to unfreeze. For those not comfortable with ground contact, there is a seated freeze option. For those not comfortable with limb-touch rescue, raising both hands and being “rescued” verbally by four players saying your name is another option.”
- Mid-game check: After the first rotation, pause briefly. “Thumbs up, sideways, or down. How is this going?”
- Opt-out/re-entry: Raise both hands to step out. Call “In!” to rejoin as a runner or rescuer at any time.
Risks and Mitigation
- Players hitting the ground too quickly when frozen: encourage a slow, controlled “melt” into the freeze position rather than dropping suddenly.
- Rescuers piling on a frozen player: establish that each rescuer tags one limb and moves on; no crowding.
- Players staying frozen too long because rescuers are occupied: staff prompt nearby free players to help if someone has been frozen for more than 20 seconds.
Warm-Up Suggestions
- “Slow Freeze”: all players practise the Dead Ant pose slowly and safely before the game starts.
- “Four-Touch High Five”: pairs practise the four-limb rescue touch on each other while standing.
Debrief Questions
- What? “How many rescues did you make? How did it feel to be rescued?”
- So What? “What made a good rescuer in this game?”
- Now What? “When do people in your life need you to be a rescuer?”
Cleanup and Reset
- Collect and count cones and bibs.
- Check the ground for any debris.
- Invite players to brush off and stretch before moving on.
