Name and Purpose
- Doctor Dodgeball combines the energy of a throwing game with strategic teamwork and a rescue mechanic.
- Players learn that protecting and reviving teammates is as valuable as scoring.
a.k.a.
- Medic Dodgeball, Flag and Heal Dodgeball
Age / Group / Time / Space
- Ages 8-16 | 16-40 players | 20-30 minutes | Large open field or gym divided into two equal halves; minimum 20m x 15m per side
Materials
- Soft foam dodgeballs (4-8 units; foam or soft rubber ONLY; never hard rubber or inflated balls at high pressure)
- Cones (6-10) to mark boundaries, centre line, and end zones
- Pinnies or flag belts (2) to identify each team’s Doctor
- Two small flags or cones to mark the “Capture the Flag” objective in each end zone
- Flat, even playing surface
Quick-Run Card
- Divide into two equal teams. Mark boundaries, a centre line, and flag positions. Each team secretly chooses a Doctor who wears a pinnie.
- On the start signal, players throw soft foam balls at the opposing team’s players.
- A player hit by a ball freezes in place. The team’s Doctor can unfreeze frozen players by touching them.
- If the Doctor is hit, they freeze too. Frozen players can be revived if a teammate catches a ball thrown by the opposing team (one catch = one teammate unfrozen).
- Win by capturing the opposing flag and returning it to your base, or by having the last unfrozen players on the field.
Setup and Boundaries
- Mark the centre line clearly with cones. No player may cross the centre line to retrieve balls.
- Set a clear outer boundary. Balls that land out of bounds are retrieved by a neutral ball-collector or by walking (not running) to the boundary.
- Place flags clearly visible in each end zone.
- Signal: 1 short whistle = pause; 2 short whistles = stop and gather.
- Staff should be aware of any campers with upper-body, visual, or pain-sensitivity considerations.
How to Play
- Divide players into two equal teams, each on one half of the field.
- Each team secretly selects a Doctor. The Doctor wears a pinnie to make their role visible to their own team (and, therefore, to the opposing team as well; protecting the Doctor becomes strategic).
- On the start signal, players may pick up balls and throw them gently at players on the opposite side of the centre line.
- A player struck by a ball that has not yet bounced freezes in place. They do not leave the field; they stand still with arms slightly out.
- The Doctor moves through their own team, touching frozen teammates to unfreeze them. The Doctor can move and unfreeze without limit unless they are hit.
- If the Doctor is hit, they freeze like any other player. Revival path: if any player on the Doctor’s team catches a live ball thrown by the opposing team, that catch immediately unfreezes one frozen teammate (the team chooses who).
- Win condition A: A player crosses the centre line, reaches the opposing flag, picks it up, and returns to their own half without being hit.
- Win condition B: All players on one team, including the Doctor, are frozen and there is no catch-revival opportunity remaining.
- After each round, rotate the Doctor role to a new volunteer.
I-OPt Options
- A (Active): Throw, dodge, and run for the flag.
- S (Support): Play as the Doctor or a dedicated teammate revival supporter; focus on unfreezing rather than throwing.
- Q (Quiet): Move at a moderate pace; participate in catching and reviving without engaging in the throwing portion.
- O (Observer): Watch from the sideline, track Doctor revivals and flag attempts, and choose when to rotate in.
Inclusion Adaptations
- Players who are not comfortable with balls thrown at them may take the Doctor role exclusively, which requires movement and strategy without being a throwing target (the Doctor role is still high-value and visible).
- Reduce the throwing distance by requiring all throws to happen within 2m of the centre line, not from deep in one’s own half.
- Walking-only round: players must walk every alternate round to reduce intensity.
- Staff should be aware of any campers with pain sensitivity, vision considerations, or reaction-time differences.
Stewardship Moment
- After play: “We used a lot of equipment. Let’s count our balls and check them before storing them.”
- Inspect foam balls for tears or damage that could make them unsafe. Report any issues to the equipment manager.
Consent
- Pre-brief: “This game involves soft foam balls being thrown at you. For those not comfortable with balls thrown at them, the Doctor role is another option, as it does not make you a throwing target. There is also an observer and tracker role from the sideline.”
- Mid-game check: After 5 minutes, pause. “Thumbs up, sideways, or down. How is the throwing intensity feeling?”
- Opt-out/re-entry: Raise both hands to step out. Call “In!” to rejoin your team in any role at the start of the next point.
Risks and Mitigation
- Hard throws to the head or face: set a clear “chest-and-below only” throwing rule before the game; any head-level throw results in the thrower freezing voluntarily.
- Players running at speed across the centre line for the flag: the flag runner must announce their attempt audibly (“Going for the flag!”) so nearby players are aware.
- Frustration when the Doctor is quickly eliminated: the catch-revival mechanic keeps hope alive for all players after the Doctor is frozen.
- Overcrowding near the centre line: encourage players to spread across their half of the field.
Warm-Up Suggestions
- “Soft Toss Warm-Up”: pairs stand close and toss a foam ball back and forth, gradually increasing distance.
- “Doctor Tag”: a brief warm-up game where one Doctor tags frozen players back in, no throwing involved.
Debrief Questions
- What? “What did it feel like when your Doctor was frozen? What changed for your team?”
- So What? “What made the Doctor role so important? How did your team protect them?”
- Now What? “Who are the “Doctors” in your daily life and how do you look after them?”
Cleanup and Reset
- Collect and count all foam balls.
- Collect cones, pinnies, and flag markers.
- Inspect equipment for damage.
- Check the play area for any dropped items.
