Name and Purpose
- Freeze Commander is a stillness and observation game with a playful twist.
- Players practise body control, focus, observation, and creative thinking , and get to be delightfully silly.
a.k.a.
- Statue Game, May I Move, Freeze and Speak
Age / Group / Time / Space
- Ages 8-16 | 8-25 players | 15-25 minutes | Medium to large open space, indoors or outdoors
Materials
- No materials required
- Optional: a small prop or hat for the Freeze Commander role
Quick-Run Card
- One player is the Freeze Commander. Everyone finds a comfortable spot and freezes on “Freeze.”
- Players who spot movement raise their hand.
- Spotted players ask “Freeze Commander, may I stand?” and receive a fun condition to meet.
- They then ask “Freeze Commander, may I speak?” and name who they saw move.
- Freeze Commander decides if the named player joins the Silliness Circle.
- When 3-4 players are in the Silliness Circle, they complete a fun group challenge to re-enter.
Setup and Boundaries
- Define a clear play area so players know where to stand when the game begins.
- Signal: staff clap twice = pause the game and check in; 3 claps = round over, gather.
- No physical contact required in this game.
How to Play
- One player (or staff member for the first round) takes the role of Freeze Commander.
- Everyone spreads out in the space and gets into a comfortable standing position.
- The Freeze Commander gives players a few seconds to get comfortable, then calls “Freeze.”
- All players freeze completely still.
- Players who spot someone moving raise their hand.
- A player who wants to report movement asks: “Freeze Commander, may I stand?”
- The Freeze Commander responds with a yes, a no, or a fun condition: “Yes, but you must spin in a circle first.”
- Once standing, the player asks: “Freeze Commander, may I speak?”
- The Freeze Commander responds with a yes, a no, or a silly condition: “Yes, but only in a robot voice.”
- The player then names who they saw move.
- The Freeze Commander asks the named player if they moved and decides whether they join the Silliness Circle.
- The Freeze Commander can also call group challenges at any time, such as: “Everyone must swap spots before I count to 10” or “Form two parallel lines before I count to 15.”
- When 3-4 players are in the Silliness Circle, they receive a fun group challenge , such as proposing a silly question to a counsellor, performing a group dance, or completing a team handshake , and then re-enter the game.
- Rotate the Freeze Commander role after each Silliness Circle challenge.
I-OPt Options
- Start
- A (Active): Stand anywhere in the space, focus hard on staying still
- S (Support): Volunteer to be the first Freeze Commander
- Q (Quiet): Choose a spot near the edge and observe the first round
- O (Observer): Watch one full round before joining
- Mid
- A (Active): Raise hand to report movement, take on the speaking challenge
- S (Support): Help the Freeze Commander track who has raised their hand
- Q (Quiet): Focus on staying still without reporting others
- O (Observer): Count how many group challenges are called in one round
- Late
- A (Active): Volunteer to become the next Freeze Commander
- S (Support): Help the Silliness Circle players figure out their challenge
- Q (Quiet): Stay in the freeze role without taking the speaking part
- O (Observer): Step out and watch, then re-enter at the next round start
- End
- A (Active): Suggest a new group challenge for the Silliness Circle
- S (Support): Help reset the space and gather the group for debrief
- Q (Quiet): Join the group for debrief
- O (Observer): Share what they noticed about stillness and movement in the group
Inclusion Adaptations
- Players with balance or mobility needs can “freeze” in a seated or supported position rather than standing.
- For players who find speaking in front of the group challenging, they can write or whisper their observation to the Freeze Commander rather than calling it out.
Stewardship Moment
- No materials are used. This game lives entirely in the players and the space.
- Reflection: “We just played a full game with nothing but ourselves. What can you do with less than you thought?”
Consent
- Pre-brief: “This game involves staying very still and sometimes speaking in front of the group. For those not comfortable speaking out loud, whispering to the Freeze Commander is another option.”
- Mid-game check: After the first Silliness Circle challenge, pause. “Is the silliness level working for everyone? We can adjust.”
- Opt-out/re-entry: Any player can step to the edge of the space and become an observer. They can re-enter at the start of the next round by stepping back into the freeze zone.
Risks and Mitigation
- Players feeling unfairly called out for moving: Freeze Commander decisions are final and should be framed as fun, not punishment
- Silliness Circle challenges becoming embarrassing or pressuring: staff set the tone for the first challenge , keep it light and genuinely fun, not humiliating
- Players arguing about whether they moved: remind everyone the Freeze Commander’s call is the final word, just like a referee
Warm-Up Suggestions
- “Pose and Hold”: on a clap, everyone strikes a pose and holds it for 5 seconds , practise the freeze mechanic
- “Slow Drift”: everyone walks in slow motion for 30 seconds, then freezes instantly on a signal
Debrief Questions
- What? “What was the hardest part of staying still? What helped?”
- So What? “What did you notice about yourself when you were being watched?”
- Now What? “When in daily life do you need to stay calm and focused when all eyes are on you?”
Cleanup and Reset
- No materials to collect.
- Quick look around the space for anything out of place.
