Name and Purpose
- Treasure Run is a fast-moving team challenge that mixes obstacle navigation with dodgeball strategy.
- Players practise coordination, decision-making, and teamwork under pressure.
a.k.a.
- Obstacle Dodge, Treasure Dash
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 20-30 minutes | Large gym or open field; at least 15m x 20m
Materials
- Gym mats stood upright as obstacles (at least 3-5)
- 1 hula hoop (treasure zone)
- 5-10 small treasure items (hockey pucks, goggles, skipping ropes)
- 4+ soft foam dodgeballs (at least 1 per thrower)
- Cones for perimeter and start line
Quick-Run Card
- Build the obstacle course; set treasure in hula hoop at far end.
- Team A lines up at the start; Team B spreads around the perimeter with dodgeballs.
- On “Go!” one runner from Team A tries to reach the treasure and bring one item back.
- A runner hit by a dodgeball moves to the Second Circle sideline; they rejoin after completing 3 jumping jacks.
- Count retrieved treasure; swap roles.
Setup and Boundaries
- Use cones to mark the start line and the outer perimeter
- Mats stand upright so runners can crouch behind them
- Signal: 1 whistle = pause; 2 whistles = stop and gather
- Check the floor for wet spots, gaps between mats, or loose equipment before play
How to Play
- Divide the group into Team A (runners) and Team B (throwers).
- Team B spreads along the perimeter; each thrower holds a dodgeball.
- On “Go!” the first Team A runner navigates the obstacle course toward the treasure.
- Only one Team A player runs at a time; the next runner goes when the previous one returns, is tagged, or reaches the sideline.
- Runners may only carry one treasure item back per trip.
- A runner hit by a dodgeball moves to the Second Circle. They complete 3 jumping jacks at the sideline, then return to the queue.
- If a runner is hit while carrying treasure, the item stays where they were hit and may be retrieved on a later run.
- When Team A has had all their turns (or a set time expires), teams swap roles.
- The team with the most treasure at the end wins. Tiebreaker: fewest trips to the sideline.
I-OPt Options
- A (Active): Run the obstacle course or throw dodgeballs on the perimeter
- S (Support): Cheer, count treasure, or help spot hazards as a sideline guide
- Q (Quiet): Walk the course at a calm pace; throwers may choose to roll balls rather than throw
- O (Observer): Watch from a safe sideline position; choose when to join
Inclusion Adaptations
- Runners may walk the course rather than run; throwers may roll the ball along the floor
- Treasure items can be placed closer to the start line to shorten the run for campers who need it
Stewardship Moment
- After play, team members collect all equipment together in under 60 seconds
- Reflection: “How did the obstacles change the way you moved? What would make this space safer for everyone?”
Consent
- Pre-brief: “This game involves being targeted by soft foam balls. For those not comfortable with dodgeball contact, the role of sideline guide or treasure counter is another option.”
- Mid-game check: After the first round, pause. “How is everyone doing? Thumbs up, sideways, or down.”
- Opt-out/re-entry: Raise both hands to step out at any time. Rejoin the queue when ready.
Risks and Mitigation
- Collision with upright mats: remind runners to look before ducking behind mats; staff checks mat stability before play
- Thrown balls hitting the face: remind Team B to aim below the shoulders; staff models gentle throwing during demo
- Runners colliding at treasure zone: only one runner in the zone at a time; next runner waits at the last obstacle
- Staff should be aware of any campers with visual sensitivities or who find fast-moving objects startling
Warm-Up Suggestions
- “Obstacle Walk”: players walk through the course slowly once before play begins
- “Catch and Roll”: pairs practise gentle underhand tosses to warm up throwing and catching
Debrief Questions
- What? “What made getting to the treasure tricky?”
- So What? “How did your team decide who ran next or where to throw?”
- Now What? “When do you use that kind of planning in your day-to-day life?”
Cleanup and Reset
- Return all dodgeballs to storage
- Lay mats flat and stack them
- Collect all treasure items and cones
- Check the play area for any equipment left behind
