Name and Purpose
- Kick the Can (Classic) is a large-group outdoor game that combines hide-and-seek strategy with a team rescue mechanic.
- Players practise spatial awareness, timing, and looking out for one another.
a.k.a.
- Can Kick, Tin Can Hide
Age / Group / Time / Space
- Ages 8-16 | 8-20 players | 20-40 minutes | Outdoor space with natural hiding spots; open central area for the can
Materials
- 1 tin can or rubber puck (safe to kick; no sharp edges)
- Chalk or cones to mark the can circle and jail zone
- Optional: whistle for stop signal
Quick-Run Card
- Mark the can circle and jail zone; place the can in the circle.
- One player kicks the can to start the round; “It” retrieves and replaces it.
- All other players scatter and hide while the can is being retrieved.
- “It” searches and calls out spotted players by name; named players go to jail.
- Any free player may rush in and kick the can to free all jailed players; “It” restacks and play continues.
Setup and Boundaries
- Mark a small circle on the ground for the can; mark a nearby jail zone with cones or chalk
- Define the hiding boundary clearly before play (e.g., “stay within the fenced area”)
- Signal: 1 whistle = pause; 2 whistles = end of round, return to the can
- Check the play area for trip hazards before play begins
How to Play
- Choose the first “It” by group consensus or a fun method (e.g., whoever volunteers).
- “It” turns away while a player kicks the can. “It” retrieves the can and places it back in the circle.
- While “It” is retrieving the can, all other players scatter and hide within the boundary.
- “It” searches the area and calls out any player they spot by name or description.
- Called-out players walk to the jail zone; they are not out of the game.
- Any free player may sprint to the can and kick it at any time. If successful, all jailed players are freed and scatter to hide again. “It” retrieves the can and the search continues.
- A player becomes the new “It” after being called out three times in the same round, or when all players are in jail and no one is free to kick the can.
- The first player jailed becomes “It” for the next round.
I-OPt Options
- A (Active): Sprint for the can to free teammates or race to a hiding spot
- S (Support): Coordinate quietly with nearby hiders; signal others when “It” looks away
- Q (Quiet): Choose hiding spots close to base for shorter sprints; focus on timing rather than speed
- O (Observer): Watch a round from a visible sideline spot; join when ready
Inclusion Adaptations
- Players who prefer not to run may hide near the boundary edge and walk to the can
- “It” may call out players by item of clothing or hat colour rather than name for groups still learning each other
Stewardship Moment
- After play, collect the can and any markers; leave the space as found
- Reflection: “This game has been played for generations. What do you think made people love it?”
Consent
- Pre-brief: “This game involves hiding and being called out by name. For those not comfortable being singled out by name, you can let staff know and we will use a description instead.”
- Mid-game check: After the first few jailings, check in with jailed players. “How is everyone doing in there?”
- Opt-out/re-entry: Any player may step to the sideline at any time and rejoin as a free player when they are ready.
Risks and Mitigation
- Tripping while running back to kick the can: walk the space before play; remind players to slow down near the can circle
- “It” standing guard too close to the can: the original ruling (draw a circle “It” must stay out of) is included as an optional rule
- Social exclusion in jail: check in with jailed players; Second Circle players may form a small side game (e.g., rock-paper-scissors) while waiting to be freed
Warm-Up Suggestions
- “Name Game Sprint”: players call a teammate’s name and that person sprints to tap a cone
- Brief boundary walk so all players know the hiding zone before play begins
Debrief Questions
- What? “When did you decide it was safe to go for the can?”
- So What? “What made freeing your teammates feel good?”
- Now What? “When do you take a risk for someone else in real life?”
Cleanup and Reset
- Collect the can and store safely (no sharp edges; check before and after)
- Remove chalk or cones
- Check the play area for items left behind
