Name and Purpose
- Create and Race combines imaginative building with an active relay to keep the whole group moving and thinking.
- Players practise creativity, communication, and physical teamwork in the same round.
a.k.a.
- Imagination Relay, Creative Relay
Age / Group / Time / Space
- Ages 8-16 | 10-40 players (even numbers ideal) | 20-35 minutes | Large open space; gym or field with room for two team areas and a judging table
Materials
- 2 matching sets of random objects (cones, balls, ropes, hats, scarves, pool noodles, etc.)
- 1 large pile of small tokens per team (flags, pennies, or beanbags)
- 1 neutral judge (adult or senior staff)
- Optional: simple scoring card for the judge
Quick-Run Card
- Split into 2 teams; each team splits into Builders and Runners.
- Builders create something imaginative from their object set and present it to the judge.
- Judge awards 1-3 points; Builders report the score to the Runners.
- Runners do a relay to the token pile, one token per trip, for the number of points earned.
- Builders reset their objects and begin a new creation. Teams swap roles after the token pile is gone.
Setup and Boundaries
- Set up two team areas side by side; token piles equidistant from each team
- Judge table or spot is neutral, accessible to both teams
- Signal: 1 whistle = pause; 2 whistles = end of round
- Check the relay path for trip hazards
How to Play
- Divide into 2 teams of equal size. Within each team, split into Builders and Runners (roughly half and half).
- Builders take their object set and create something new and imaginative. For example: a cone flipped upside-down with a ball on top becomes an ice cream cone. The more creative and complex, the better.
- When ready, one Builder (or the group) presents their creation to the judge and explains it.
- The judge awards 1-3 points: 1 for a simple idea, 2 for a clear explanation, 3 for complexity or surprising creativity.
- Builders return to their team area, report the score, and Runners begin their relay: one trip to the token pile per point earned (e.g., 3 points = 3 trips).
- Builders immediately begin a new creation with reshuffled objects while Runners are active.
- Other Builders on the same team may also be presenting simultaneously for their own scored creations.
- The round ends when the token pile is empty. Each team counts their tokens.
- Teams swap Builders and Runners and play again.
I-OPt Options
- A (Active): Run the relay; compete to retrieve tokens quickly
- S (Support): Help the Builder group brainstorm and build; coach the Runners on relay timing
- Q (Quiet): Focus on the creative building side; present to the judge calmly
- O (Observer): Watch a full round before joining; take on the judge-assistant role
Inclusion Adaptations
- Runners may walk the relay path rather than run
- Builders who prefer a quieter role can sketch or gesture their creation idea rather than presenting verbally
Stewardship Moment
- After each round, return all objects to the shared pile; nothing is discarded
- Reflection: “Everything you used was already here. What does that say about creativity and what we already have?”
Consent
- Pre-brief: “This game has two types of participation: building and creating, or running a relay. You will get to try both. If you have a strong preference for one role, let your team know.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: After the swap, check in. “How did it feel switching roles? Thumbs up, sideways, or down.”
- Opt-out/re-entry: Players may step back from the relay or the building group at any time; a rest counts as Observer and they rejoin at the next round.
Risks and Mitigation
- Collision during relay: designate a clear relay lane; one runner at a time on the path
- Judging disputes: judge’s decision is final; frame it as part of the fun, not a formal score
- One team falling far behind: staff may pause and redistribute objects or tokens to keep energy high
Warm-Up Suggestions
- “Object Story”: pass one random object around the circle; each person says what it could be in 5 seconds
- Short relay sprint so everyone knows the path before the round begins
Debrief Questions
- What? “What was the most creative thing your team built?”
- So What? “What was harder: coming up with the idea or explaining it? Why?”
- Now What? “Where in your life do you use creativity AND speed at the same time?”
Cleanup and Reset
- Return all objects to their storage containers
- Collect all tokens and sort them back into piles
- Check the relay path for any dropped items
