Name and Purpose
- Mount Pearl Soccer is a silly seated circle game where the penalty for “letting the ball through” is a short creative performance.
- Players practise quick reactions and arm blocking while enjoying low-pressure creative fun.
a.k.a.
- Circle Kick, Silly Skit Soccer
Age / Group / Time / Space
- Ages 8-16 | 10-30 players | 15-25 minutes | Open gym or outdoor space; enough room for all players to sit in a large circle
Materials
- 1 soccer ball or medium playground ball (sized to roll between seated players)
- Optional: cones to mark the circle for larger groups
Quick-Run Card
- Players form a circle, take two big steps back, then sit down.
- A counsellor goes to the centre and kicks the rolling ball around the circle.
- Players use their arms (only) to block the ball from passing between them and their neighbour.
- If the ball passes between two players, both go to the centre for a 1-minute group-chosen skit.
- After the skit, players return to their spots; the counsellor continues; rotate the centre kicker each round.
Setup and Boundaries
- Form a circle with enough space between players that the ball can realistically pass through
- Players stay seated for the whole round; no standing to block
- Signal: 1 whistle = pause; 2 whistles = end of round
- Check the floor or ground for wet patches or sharp objects before sitting
How to Play
- All players form a large circle. On “Big steps back!” everyone takes two giant steps away from the centre before sitting.
- A counsellor (or volunteer) goes to the centre with the ball.
- The centre kicker kicks the rolling ball in any direction around the inside of the circle.
- Seated players may only use their arms to block the ball; feet and legs stay on the ground.
- If the ball rolls through the gap between two players, both of those players go to the centre of the circle.
- The group (or a staff member) suggests a fun 1-minute skit. Examples: chicken dance, fashion runway walk, pretend to be a cat, slow-motion superhero landing. Players in the centre may choose from the suggestions or do their own version.
- After the skit, both players return to their spots and the round continues.
- After 5-7 minutes (or a natural break), rotate the centre kicker so a new person tries.
I-OPt Options
- A (Active): Block energetically; volunteer for the centre kicker role
- S (Support): Help suggest skits; cheer for players doing their performance
- Q (Quiet): Block calmly; participate in a lower-energy version of the skit (e.g., a slow walk rather than a full dance)
- O (Observer): Watch a round from just outside the circle; join a gap when a space opens
Inclusion Adaptations
- Players who prefer not to perform a skit may do a simple action (wave both hands, take a bow) instead; same celebratory spirit, less spotlight
- Players who cannot sit on the ground may use a low chair or stool placed at the circle edge
Stewardship Moment
- After play, collect the ball and any cones in one sweep
- Reflection: “What made the skits funny? How did it feel to perform for the group?”
Consent
- Pre-brief: “When the ball gets through, the two players do a short silly skit. For those not comfortable performing in front of the group, a simple bow or wave is another option and counts just as much.”
- Mid-game check: After the first skit, pause. “How did that feel? Any adjustments to how we choose skits?”
- Opt-out/re-entry: Any player may step out of the circle at any time and rejoin an open spot when ready.
Risks and Mitigation
- Ball kicked too hard toward a seated player’s face: staff models a gentle rolling kick during the demo; the ball should roll, not fly
- Players standing up to block (increasing collision risk): remind players at the start that only arms may be used; feet stay on the ground
- Skit suggestions that embarrass or target a player: staff monitors skit suggestions; anything unkind is redirected immediately
Warm-Up Suggestions
- “Arm Wave”: seated in a circle, players pass a wave left and right to practise the circle format
- “Skit Preview”: staff does a quick silly skit first to model the spirit of the game and lower the stakes
Debrief Questions
- What? “What was the funniest skit you saw today?”
- So What? “What made it feel OK to be silly in front of the group?”
- Now What? “When do you have to perform or present for others outside of camp? What helps?”
Cleanup and Reset
- Collect the ball
- Remove any cones
- Players stand and shake out their legs after sitting
