Name and Purpose
- Hit the Stick is a simple two-player (or small-group) target game that builds hand-eye coordination and friendly competition.
- It is easy to learn, needs almost no equipment, and works well as a free-choice or pairs activity.
a.k.a.
- Coin Flip, Stick Flip, Sidewalk Bowl
Age / Group / Time / Space
- Ages 8-16 | 2-6 players (rotating turns for groups larger than 2) | 10-20 minutes per round | Flat paved surface with at least 2 connected paving slabs or a chalked equivalent; approximately 2m x 1m
Materials
- 1 rubber playground ball or tennis ball (one per game station)
- 1 wooden craft stick or flat smooth stone (the target)
- Chalk to mark boundaries and keep score
- Optional: a coin as an alternate target for older players
Quick-Run Card
- Mark two square zones with chalk or use natural paving slab seams.
- Place the craft stick or flat stone on the centre line.
- Players stand at opposite ends and take turns rolling or bouncing the ball at the target.
- Hitting the target scores 1 point. Flipping it completely over scores 2 points.
- First player to reach 11 (or 21) wins the round.
Setup and Boundaries
- Check the paved surface for cracks, wet patches, or debris before play
- Chalk the two playing squares clearly; mark the centre line where the target sits
- Signal: staff raises a hand to pause; players place their ball on the ground
- Keep bystanders at least 2m back from the playing area
How to Play
- Two players stand at opposite ends of the chalked squares.
- Place the craft stick flat on the centre line between the squares.
- Players take turns rolling or bouncing the ball along the ground toward the target.
- A clean hit on the target scores 1 point. If the target flips completely over, score 2 points.
- Players keep their own chalk tally on the pavement beside them.
- First to 11 wins a short round; first to 21 wins a long round.
- For groups of 3-6: players rotate in after each round. The player who did not win sits out one turn then rotates back in. A waiting player can keep score.
I-OPt Options
- Start
- A (Active): Play as one of the two main players
- S (Support): Keep score with chalk while others play
- Q (Quiet): Watch the first round to learn the target and scoring before joining
- O (Observer): Set up the next game station nearby so more players can join
- Mid
- A (Active): Focus on your throwing technique and try for the flip
- S (Support): Call out scores clearly and settle any disputes calmly
- Q (Quiet): Take your time between throws; there is no rushing rule
- O (Observer): Cheer good shots from both players equally
- Late
- A (Active): Play the deciding round
- S (Support): Reset the stick on the line between each round
- Q (Quiet): Draw a new score chart for the next game
- O (Observer): Announce the final scores and celebrate both players
- End
- A (Active): Challenge the winner to a new round with a harder target placement
- S (Support): Help collect the ball and target
- Q (Quiet): Wipe the chalk score from the pavement
- O (Observer): Suggest a variation for the next group
Inclusion Adaptations
- Players who find rolling difficult can toss the ball underarm from a shorter distance and still use the same scoring
- The target distance can be adjusted for each player so both have a fair challenge
Stewardship Moment
- Use chalk to keep score rather than single-use paper; it wipes away cleanly with water
- Reflection: “The stick or stone we used as a target can be used again and again. What other simple things around camp could become a game?”
Consent
- Pre-brief: “This is a two-player target game. You take turns rolling a ball at a small target. For those who’d rather keep score or set up the next station, that role is just as important.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: After the first round, check in with waiting players to make sure they are happy with the rotation.
- Opt-out/re-entry: Any player can step back from playing and keep score instead; they can return to active play when the next round starts.
Risks and Mitigation
- Ball rolling into a walkway: play with the lane running parallel to foot traffic, not across it; set a clear retrieval rule (walk, don’t chase)
- Tripping on cracks: inspect the surface first; move to a smoother area if needed
- Disputes over scoring: chalk tallies are the record; in case of disagreement, replay that throw
Warm-Up Suggestions
- “Roll and Stop”: each player rolls the ball along the ground and tries to stop it exactly on a chalk line
- “Bounce Count”: partners toss a ball back and forth and count how many catches in a row they can reach
Debrief Questions
- What? “What was the difference between a hit and a flip? Which was harder to do?”
- So What? “How did you adjust your throw after a miss? What helped you improve?”
- Now What? “Where else in life do you need to adjust your approach when something doesn’t work the first time?”
Cleanup and Reset
- Collect the ball and craft stick or stone and return to the equipment bin
- Wipe chalk marks with a wet cloth or leave them to wash away in rain
- Check the surface for any debris
