Name and Purpose
- Gibberish Interview is a quick-burst improv activity that builds confidence, listening, and creative response.
- The nonsense format removes the pressure of “right answers” and replaces it with pure playful connection.
a.k.a.
- Nonsense Chat, Talk Show Gibberish
Age / Group / Time / Space
- Ages 8-16 | 8-40 players in pairs | 10-20 minutes | Any space; works indoors or outdoors, seated or standing
Materials
- No materials required
- Optional: a makeshift microphone prop (toilet roll tube, foam ball on a short stick) for the interviewer role
- Optional: printed “interview setting” cards (e.g., “You are interviewing a famous chef”) for groups that want a theme
Quick-Run Card
- Pair up. Each pair chooses who starts as the interviewer and who starts as the interviewee.
- Interviewer speaks only in gibberish — no real words.
- Interviewee answers as if they understood every word, using normal speech.
- Try to keep going for 2 minutes without breaking down laughing.
- Swap roles and go again.
Setup and Boundaries
- Pairs spread out enough to hear each other without interference from other pairs
- Signal: one raised hand from the leader = pause and gather; clap twice = swap roles now
- No specific physical space required; pairs can sit, stand, or walk slowly
How to Play
- Players pair up. Each pair decides who starts as the Interviewer and who starts as the Interviewee.
- The Interviewer asks questions — but everything they say must be pure gibberish. No real words at all.
- The Interviewee listens carefully to the gibberish and responds with a full, sensible answer, as though they understood every word perfectly.
- Pairs try to keep a straight face and maintain the “interview” tone for as long as possible.
- The counsellor calls “Swap!” after 2 minutes, and roles reverse.
- After both players have tried both roles, pairs can share their funniest exchange with the group.
- Optional: add a theme for the interview (“You are interviewing an astronaut,” “You are interviewing the world’s worst chef”) to guide the conversation.
- Optional: “Talk Show” format — one pair performs in front of the group while others watch, then the next pair goes.
I-OPt Options
- A (Active): Fully commit to the interview in gibberish or respond with energy and detail
- S (Support): Play the Interviewer role — gibberish is lower pressure than having to answer with sense
- Q (Quiet): Keep your interview quiet, just between you and your partner, without performing for the group
- O (Observer): Watch a pair perform for the group before joining your own pair
Inclusion Adaptations
- Players who are not comfortable speaking can use a physical mime version: the Interviewer mimes their questions and the Interviewee responds in words
- Players who are self-conscious about their voice or language abilities often find gibberish liberating — there is no correct pronunciation, no grammar to get wrong
Stewardship Moment
- This activity uses zero materials (unless you bring a prop) — a reminder that great activities don’t require lots of stuff
- Reflection: “What’s something fun or memorable you’ve done at camp that didn’t cost anything or need any equipment?”
Consent
- Pre-brief: “This game involves speaking in nonsense sounds and being watched by your partner. For those not comfortable with speaking out loud, there’s a mime version where you use gestures instead of gibberish — just let me know before we start.”
- Mid-game check: After the first 2-minute round, pause and check in as a group. Any pair can switch format (mime, quiet, or watch) at this point.
- Opt-out/re-entry: Any player can step out of their pair and observe. Signal the leader with a thumbs-up to be paired up again or join an existing group of three.
Risks and Mitigation
- Gibberish becoming unkind imitation (mocking a real language or accent): brief the group clearly before play — “Gibberish is invented sound, not an imitation of any real language or person”
- One player dominating and not letting their partner respond: counsellor watches for this and prompts the Interviewee if needed (“What was your answer to that one?”)
- Laughter making it hard to continue: this is the point — celebrate it and restart the timer
Warm-Up Suggestions
- “Sound Circle”: stand in a circle and pass a made-up sound around (each person changes it slightly)
- “Gibberish Introduction”: each person introduces themselves to a neighbour in gibberish for 15 seconds
Debrief Questions
- What? “What was it like to answer a question you couldn’t actually understand?”
- So What? “What does this game say about how we read context and body language to understand each other?”
- Now What? “When in real life do you have to respond even when you don’t have all the information?”
Cleanup and Reset
- No cleanup required
- Return any borrowed props to storage
- 60-second space check if pairs moved furniture or rearranged seating
