Name and Purpose
- Sharks and Lifeguards uses a parachute to build anticipation, quick reactions, and group awareness.
- Players practise reading body language, moving thoughtfully in a shared space, and supporting each other.
a.k.a.
- Parachute Sharks
Age / Group / Time / Space
- Ages 7-12 | 8-20 players | 10-20 minutes | Indoor gym or sheltered outdoor flat space
Materials
- 1 parachute (standard camp size)
- Coloured wristbands or bandanas to identify Sharks and Lifeguards (optional)
- Flat, clear floor space with no sharp edges or obstacles
Quick-Run Card
- Lay out the parachute. Players sit around the edge with legs extended under the fabric.
- One player volunteers as the Shark (under the parachute). One volunteers as the Lifeguard (standing outside).
- The Shark gently grips an ankle to signal a ‘pull.’ That player slides under and becomes a Shark.
- The Lifeguard taps a pulled-under player on the shoulder to rescue them. They become a Lifeguard.
- Whistle ends the round. Count each team.
Setup and Boundaries
- Lay the parachute on a flat, clear surface with no tripping hazards nearby.
- Signal: 1 short whistle = pause all movement; 2 whistles = stop and gather.
- Players sitting at the edge keep their legs relaxed, not locked rigid.
- Staff should be aware of any campers with sensory sensitivities to enclosed spaces or unexpected touch.
How to Play
- Players sit evenly spaced around the parachute edge with legs under the fabric.
- The Shark moves slowly under the parachute and gently grips one player’s ankle.
- That player slides carefully under the parachute and joins the Shark team.
- The Lifeguard circles the outside, watches for movement under the fabric, and taps rescued players on the shoulder.
- Rescued players slide back out and stand as Lifeguards.
- As the Shark team grows, they may coordinate. As the Lifeguard team grows, they may fan out around the edge.
- The round ends on the whistle. The team with more players wins the round. Roles rotate for the next round. Note: ‘Pulled under’ means a gentle grip and a willing slide, not a forceful drag. Staff model and reinforce gentle play.
I-OPt Options Start:
- A (Active): Volunteer as first Shark or Lifeguard.
- S (Support): Sit at the edge and help hold the parachute steady.
- Q (Quiet): Sit at the edge with legs out, watching the fabric for movement.
- O (Observer): Sit just outside the circle as a round counter or timekeeper.
Mid:
- A (Active): Move under the parachute as a Shark or rescue as a Lifeguard.
- S (Support): Coordinate with teammates quietly (hand signals work great).
- Q (Quiet): Stay still at the edge. Your stillness is a valid strategy.
- O (Observer): Track how many are on each team. Report to staff at the whistle.
Late:
- A (Active): Sprint to rescue or strategise as a growing Shark team.
- S (Support): Help a teammate who is nervous about going under.
- Q (Quiet): Choose to stay at the edge the whole round. That is a valid choice.
- O (Observer): Prepare to announce the team count at the end.
End:
- A (Active): Celebrate and swap into a new role for the next round.
- S (Support): Help reset the parachute and count wristbands.
- Q (Quiet): Rest and decide whether to rotate roles or stay in the same one.
- O (Observer): Share what you noticed about how each team worked together.
Inclusion Adaptations
- Players who prefer not to go under the parachute can hold the edge the whole game. Their stillness or movement gives real information to everyone else, making them a genuine part of the strategy.
- For players with light-sensitivity or claustrophobia concerns, the Lifeguard and edge-holder roles keep them fully in the game above the fabric.
- Coloured wristbands or bandanas make team identification easy without calling out individuals.
- Staff should be aware of campers who may find unexpected ankle contact startling. The Shark’s grip can be replaced with a light tap on the foot.
Stewardship Moment
- Before packing up, each player picks up any items that slipped under the parachute.
- Ask: ‘Parachutes like this last for decades when we take care of them. What can we do to keep ours in great shape?’
Consent
- Pre-brief: ‘This game involves someone under the parachute gently touching feet or ankles. For those not comfortable with that kind of contact, holding the edge or standing as a Lifeguard are both full roles in this game.’
- Mid-game check: After one round, pause. ‘Thumbs up, sideways, or down. How is everyone feeling? We can adjust roles at any time.’
- Opt-out and re-entry: Raise both hands to pause your involvement at any point. Call ‘In!’ when ready to re-join.
Risks and Mitigation
- Rough pulling: Reinforce before play that the Shark signals with a gentle grip only. Staff model this in the demo round.
- Bumped heads under the parachute: Sharks move slowly and communicate quietly with teammates.
- Overheating under the parachute: Keep rounds short (3-5 minutes). Whistle to pause if anyone calls out.
- Tripping when standing after being rescued: Players slide out slowly. Staff remind players not to leap up quickly.
Warm-Up Suggestions
- ‘Parachute Popcorn’: Everyone shakes the parachute to pop lightweight balls. Gets hands and energy engaged.
- ‘Colour Wave’: Staff calls a colour on the parachute. Players standing on that colour swap spots while others ripple the fabric.
Debrief Questions
- What? ‘What was it like to be under the parachute or to watch from the outside?’
- So What? ‘How did your team get better at working together as the round went on?’
- Now What? ‘Where else in your life do you play a support role for someone, or rescue someone who needs help?’
Cleanup and Reset
- Fold the parachute together as a group.
- Collect wristbands or bandanas and return to storage.
- Scan the floor for any items that slipped underneath.
