Name and Purpose
- Name Drop is a name-learning game that builds community through friendly, face-to-face challenge.
- Players practise remembering names quickly in a fun, low-pressure way.
a.k.a.
- Face Off, Who’s There
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 10-20 minutes | Any space with room for two groups and two people to stand at a held sheet
Materials
- One large opaque sheet or drop cloth (a bed sheet works well)
- Two staff or older campers to hold the sheet upright
- Two chairs or two standing positions close to the sheet
Quick-Run Card
- Divide into two equal groups; each sits behind one side of the sheet.
- Two holders raise the sheet vertically between the groups.
- Each team secretly sends one player to sit or stand close to their side of the sheet.
- On the count of 3, the sheet drops.
- First player to call the other player’s name correctly earns a point for their team.
Setup and Boundaries
- Holders keep the sheet fully opaque until the drop; no peeking is part of the fun
- Signal: leader calls “3-2-1, drop!” to start each round; one whistle to pause
- Both groups should be quiet while a player moves to the sheet so the other side cannot guess by sound
- Flat space is fine; no physical hazards for this activity
How to Play
- Divide the group into two roughly equal teams. Teams sit or cluster behind their side of the sheet.
- Two staff or older campers hold the sheet upright between the teams so neither side can see the other.
- Each team secretly chooses one player to move quietly to a chair or position close to their side of the sheet. The other team must not be told or given hints.
- The leader counts: “3-2-1, drop!” The holders lower the sheet quickly.
- The two players facing each other race to call out the other person’s name first.
- First to say the correct name earns a point for their team.
- If neither player knows the other’s name, both earn a “learning point” for being honest, and the teams share the name before the next round.
- Teams rotate so everyone gets at least one turn at the sheet.
I-OPt Options
- Start
- A (Active): Volunteer to go first at the sheet
- S (Support): Help the team decide quietly who goes next
- Q (Quiet): Learn names by listening to the game before taking a turn
- O (Observer): Watch one full round to understand the format
- Mid
- A (Active): Take a second turn at the sheet
- S (Support): Whisper name reminders to teammates about who they haven’t learned yet
- Q (Quiet): Sit close to the sheet and listen carefully as names are called
- O (Observer): Tally which names are being learned fastest
- Late
- A (Active): Challenge the team to go with the person they least know
- S (Support): Celebrate every correct name called, both teams
- Q (Quiet): Try one turn at the sheet on their terms
- O (Observer): Predict which two players will face off next
- End
- A (Active): Lead a speed round with no sheet just calling names around the circle
- S (Support): Help tally up team scores
- Q (Quiet): Give a thumbs rating for the activity
- O (Observer): Share one name they learned today that surprised them
Inclusion Adaptations
- Players who do not remember a name are never penalised; the “learning point” mechanic normalises not knowing yet
- Players who are non-verbal or have speech challenges can hold up a name card or point to a name list instead of calling out
Stewardship Moment
- The sheet is reusable. Fold and store it carefully after play.
- Reflection: “Names matter. What else do we sometimes forget to notice about the people right next to us?”
Consent
- Pre-brief: “This game involves a one-on-one moment in front of both groups. For those not comfortable with that spotlight, being a sheet holder or score tracker is a great option.”
- Mid-game check: After two rounds, pause. “Thumbs up, sideways, or down. Everyone good?”
- Opt-out/re-entry: Players can swap into the sheet-holder or score-tracker role any time. Rejoin the team queue when ready.
Risks and Mitigation
- Players feeling embarrassed for not knowing a name: the learning point mechanic reframes it; staff model enthusiasm for it
- Sheet being dropped too slowly or unevenly: practise the drop once with holders before play begins
- Hearing the other team’s player moving and guessing: enforce quiet movement as part of the rules
Warm-Up Suggestions
- Quick name circle: go around and each person says their name with a gesture; group repeats it
- “Point and name”: leader points to random players and the whole group calls that player’s name
Debrief Questions
- What? “Which names did you find easiest to remember? Which were harder?”
- So What? “Why does knowing someone’s name change how you feel about them?”
- Now What? “What is one thing you can do this week to learn the name of someone you haven’t talked to yet?”
Cleanup and Reset
- Fold and store the sheet
- Return chairs to their original location
