Name and Purpose
- Group Up builds social connection and quick decision-making in a lively open-space game.
- Players practise inclusion and improvised teamwork as groups shift every round.
a.k.a.
- Team Scramble, Find Your Flock, Cluster Up
Age / Group / Time / Space
- Ages 8-16 | 10-40 players | 5-10 minutes | Large open flat space, indoors or outdoors
Materials
- Optional: cones or tape to mark the play boundary and the Floater Zone
- Flat, even ground
Quick-Run Card
- Clear and mark a large open space.
- Players walk, move, or dance freely in the space.
- Facilitator calls a number.
- Players quickly form groups of exactly that number and stay together.
- Players without a complete group become Floaters and cheer from the sideline, re-entering on the next call.
Setup and Boundaries
- Mark the play area with cones if needed
- Mark a small Floater Zone just outside the boundary
- Signal: voice call of the number = group up; one whistle = freeze; two whistles = reset
- Check the ground for hazards before play
How to Play
- Players spread out and move freely in the open space.
- Facilitator calls a number (e.g., “Four!”).
- Players quickly find and form groups of that number.
- Groups that are complete link arms, high-five, or make a shape together.
- Players who do not land in a complete group become Floaters. They move to the Floater Zone, cheer on the other groups, and re-enter freely at the next call.
- Facilitator calls a new number and play continues.
- Mix up the numbers to keep groups changing every round.
I-OPt Options
- A (Active): Move energetically through the space, seeking and forming groups
- S (Support): Help pull in players who look uncertain and complete their group
- Q (Quiet): Move at walking pace and form groups near the edges of the space
- O (Observer): Watch from the sideline and join in when ready
Inclusion Adaptations
- Players using mobility aids can move at their own pace; call time with a short pause after the number to allow everyone to settle
- Floater Zone is a positive role: Floaters can be asked to call the next number, giving them a moment of leadership
Stewardship Moment
- No materials means minimal cleanup
- Reflection: “How did you decide who to group with? Did you always group with the same people?”
Consent
- Pre-brief: “This game involves moving around and forming groups quickly. For those not comfortable with fast movement or close grouping, moving at walking pace and forming groups at the edges of the space works perfectly well.”
- Mid-game check: After a few rounds, pause. “How is everyone feeling? Thumbs up, sideways, or down.”
- Opt-out/re-entry: Move to the Floater Zone at any time. Re-enter on any round.
Risks and Mitigation
- Players always group with the same friends: give a rule like “at least one new person per group”
- Someone is always a Floater: adjust the numbers to ensure clean groups, or make the Floater the number-caller
- Collisions from fast movement: remind players to move at a pace where they can stop safely
Warm-Up Suggestions
- “Drift”: players walk freely in the space without touching anyone, filling gaps evenly
- “Magnet Walk”: players walk toward anyone wearing the same colour as them and high-five
Debrief Questions
- What? “What happened when the number did not divide evenly into the group?”
- So What? “How did it feel to be a Floater? How did it feel to be the one who pulled someone into your group?”
- Now What? “How can you use this awareness next time someone looks left out?”
Cleanup and Reset
- Collect cones or tape if used
- Quick sweep of the play space
