Name and Purpose
- Whisper Around the Circle is a classic listening and communication game.
- Players practise careful listening, clear speaking, and the humour of how messages change along the way.
a.k.a.
- Broken Telephone
Age / Group / Time / Space
- Ages 8-16 | 8-40 players | 10-15 minutes | Any space; works best seated in a circle, indoors or outdoors
Materials
- No materials required
- Optional: paper and pencil for the starting player to write the original message (prevents disputes)
Quick-Run Card
- Seat the group in a circle or line.
- One player thinks of a short, clear message and whispers it once to the person on their right.
- Each player whispers what they heard to the next person. One whisper only.
- The last player says the final message out loud.
- The starting player reveals the original message. Celebrate the difference!
Setup and Boundaries
- Seat players close enough to whisper without shouting, but not so close that others overhear
- Signal: leader raises a hand to signal that the message is still travelling and to stay quiet
- Remind players: one whisper only, no repeating, pass it on even if unsure
How to Play
- One player (or a volunteer) thinks of a short message of 10-15 words and whispers it once to the person on their right.
- That person whispers what they heard to the next person, and so on around the circle.
- Each person may only whisper once. No repeating, no asking for clarification.
- The last player says the message they received out loud to the whole group.
- The first player announces the original message.
- The group celebrates how the message changed. Play a second round with a new starter.
I-OPt Options
- A (Active): Start the message or be the final receiver; highest-pressure spots with the most laughs
- S (Support): Whisper clearly and carefully to help the message travel as accurately as possible
- Q (Quiet): Sit in the middle of the chain; low pressure, still part of the flow
- O (Observer): Watch from slightly outside the circle for the first round, then join for round two
Inclusion Adaptations
- Players with hearing differences may use a written slip of paper passed hand-to-hand instead of a whisper
- Players who do not want physical ear-proximity may cup hands and whisper slightly further away
Stewardship Moment
- No materials to clean up (unless paper slips used; recycle or compost those)
- Reflection: “How do messages change as they travel? What does that mean for how we communicate in our group?”
Consent
- Pre-brief: “This game involves whispering to the person next to you. For those not comfortable with close-ear proximity, we can whisper at arm’s length or use written notes instead.”
- Mid-game check: After round one, check in: “How did that feel? Want to go again or try a different twist?”
- Opt-out/re-entry: Players may pass the message in writing at any time. Anyone can opt into the starting or ending role by volunteering.
Risks and Mitigation
- Players speaking too loudly and others overhearing: remind the group at the start that whispering is the whole game; model a quiet whisper
- Frustration if message becomes unrecognisable quickly: frame the transformation as funny, not a failure
Warm-Up Suggestions
- “Mirror Whisper”: pairs face each other and mouth a word silently while their partner tries to lip-read
- “Name Echo”: each player says their own name clearly; group echoes it back. Warms up listening attention.
Debrief Questions
- What? “How different was the final message from the original? What happened along the way?”
- So What? “What does this tell us about how information travels in a group?”
- Now What? “How could you communicate more clearly when something important needs to get through?”
Cleanup and Reset
- Collect any paper slips for recycling or composting
- No other cleanup needed
