Name and Purpose
- Walking in Someone Else’s Shoes helps players practise empathy by imagining life from a different perspective.
- Players build listening skills and learn to value roles that are often overlooked.
a.k.a.
- Perspective Walk, Role Swap
Age / Group / Time / Space
- Ages 8-16 | 6-25 players | 20-35 minutes | Classroom, indoor circle, or outdoor seated circle
Materials
- Index cards or paper slips with a role written on each (Doctor, Teacher, Farmer, Artist, Cook, Builder, Librarian, etc.)
- Pens or markers for writing roles
- Optional: a hat or bag to draw cards from
Quick-Run Card
- Write one community role on each card. Shuffle and deal one per player.
- Set the scene: a community has faced a tough challenge and needs everyone’s contribution.
- Each player shares how their role helps the community rebuild.
- Ask each player to swap cards with a neighbour and speak from the new role.
- Debrief: what did you notice? What surprised you?
Setup and Boundaries
- Seat players in a circle so everyone can see and hear each other
- Signal: raised hand = pause and listen; two taps on the floor = wrap up your thought
- Keep the tone warm. Remind players before starting: “Every role matters. There are no small jobs in this game.”
How to Play
- Shuffle the role cards and deal one to each player face-down.
- Players look at their card quietly. They do not share their role yet.
- Set the scene: “Imagine your community has just faced a big storm. You all survived, and now you need to rebuild together. Everyone here has a different skill that the community needs.”
- Go around the circle. Each player shares how their role helps the community get back on its feet.
- After everyone has shared, each player passes their card one spot to the left.
- Each player now speaks as their new role, describing it from the inside.
- Debrief together using the questions below.
I-OPt Options
- Start:
- A (Active): Dive in and speak with full energy about your role
- S (Support): Listen closely and nod to encourage others as they share
- Q (Quiet): Prepare what you want to say in writing on the back of your card
- O (Observer): Listen to two or three people before choosing your own words
- Mid:
- A (Active): Add details, a story, or an example when you share
- S (Support): Ask a gentle follow-up question after a fellow player speaks
- Q (Quiet): Keep your sharing to one or two sentences
- O (Observer): Track which roles the group responds to most warmly
- Late:
- A (Active): Lead the card swap and energise the second round
- S (Support): Help a quieter player find something positive to say about their new role
- Q (Quiet): Write down one thing that surprised you before the debrief
- O (Observer): Offer one observation during debrief about what you noticed
- End:
- A (Active): Kick off the debrief with your own answer
- S (Support): Summarise what you heard from the group
- Q (Quiet): Share one word that captures how the activity felt
- O (Observer): Thank the group for what you noticed
Inclusion Adaptations
- Players who prefer not to speak aloud can write their response on the back of the card and pass it to a partner to read
- Role cards can be illustrated or described verbally for players who need reading support
Stewardship Moment
- Collect all cards after the activity. Store them for future use or repurpose the paper.
- Reflection: “Every role in a community uses resources. How can we make sure nobody’s contribution goes to waste?”
Consent
- Pre-brief: “This activity asks you to imagine being someone different. There are no right or wrong answers. For those who would rather listen than speak, that is a full way to participate. You can pass at any point and come back to your thought when you are ready.”
- Mid-game check: After the first sharing round, pause. “How is everyone feeling? Give a thumbs up, sideways, or down. We can slow down or take a breath if needed.”
- Opt-out/re-entry: Any player can pass their turn and return to it later. No pressure to speak if it does not feel right.
Risks and Mitigation
- A player feeling their role is being mocked or dismissed: remind the group before play that every role is valuable; redirect dismissive comments with “what would the community lose without this person?”
- Scenario feeling heavy or stressful: keep the framing hopeful, “This community is strong. Everyone here has something to offer.”
- Uneven speaking time: use a talking object (a stone or a card) to signal whose turn it is
Warm-Up Suggestions
- “Two Truths About My Job”: each player names a real or imagined job and gives two true things about it
- “Job Mime”: players mime their daily routine for 15 seconds and others guess the role
Debrief Questions
- What? “What was it like to speak from your role? What felt easy? What felt harder?”
- So What? “Which role surprised you most? Why do you think that is?”
- Now What? “Who in your real life does a job you have never thought much about? How might you show them you notice what they do?”
Cleanup and Reset
- Collect all role cards and store in an envelope for next time
- Return chairs or seating to original positions
- No waste to dispose of
