Requirements
Objective
Description
This is like one of those story-building games, only it’s all about building an image. Nothing changes or moves. I like to play it with my eyes closed because it’s easier to build the image.
It’s called “Polaroid” because the image develops, like a polaroid picture.
One player starts with anything, like, “a penny.” Someone else adds a detail the he or she actually imagines when picturing a penny – a 1978 penny. The next player adds yet another detail. “on a red checkered table cloth.” Again, the direction here is not to tell a story, not to try to be cute, but simply to say what you’re seeing.