Name and Purpose
- This Is a What? is a fast-moving circle game that builds listening, attention, and the ability to do two things at once while laughing.
- It works especially well as a group warm-up or energiser.
a.k.a.
- The What? Game, Pass It Around
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 10-20 minutes | Seated circle indoors or outdoors
Materials
- 3-6 small objects that are easy to pass by hand (examples: a shoe, a ball cap, a hacky sac, a water bottle, a pinecone, a marker)
- Objects should be light, soft-edged, and safe to handle
Quick-Run Card
- Sit in a circle. Leader holds one object.
- Leader turns to the person on their left: “This is a [shoe].” Person says “A what?” Leader repeats: “A [shoe].” Person says “A what?” Leader repeats: “A [shoe].” Person accepts: “Oh, a [shoe]!” and begins passing it the same way.
- Once the first object is moving, the leader adds a second object going in the opposite direction.
- Keep adding objects one at a time until multiple conversations are crossing.
- End when the group has hit peak delightful confusion.
Setup and Boundaries
- Sit in a comfortable circle, close enough to pass objects easily
- Signal: leader claps twice = everyone freezes and holds what they have
- Objects should be safe to handle. No sharp edges.
How to Play
- Everyone sits in a circle.
- The leader holds one object and turns to the person on their left.
- Leader: “This is a shoe.” Receiver: “A what?” Leader: “A shoe.” Receiver: “A what?” Leader: “A shoe.” Receiver: “Oh, a shoe!” The receiver now holds the object.
- The receiver turns to the person on their left and begins the same exchange. The chain of “A what?” always travels back to the original leader to confirm the name.
- Once the shoe is two people down, the leader picks up a second object and starts it going the other direction with a different name.
- Keep adding one object at a time. The humour builds as the “A what?” chains start crossing.
- Play ends when the group decides, or when objects make it around the full circle.
I-OPt Options
- Start
- A (Active): Jump into the exchange enthusiastically
- S (Support): Help a neighbour remember the script if they get turned around
- Q (Quiet): Receive and pass with minimal volume, still following the script
- O (Observer): Watch the first round before joining; step in when ready
- Mid
- A (Active): Add energy and drama to your “A what?” and “Oh, a shoe!”
- S (Support): Keep your voice clear so the chain doesn’t break
- Q (Quiet): Focus on timing; let the energy of others carry the moment
- O (Observer): Track how many objects are active at once
- Late
- A (Active): Suggest adding one more object
- S (Support): Help retrieve dropped objects quickly without disrupting the flow
- Q (Quiet): Follow the script steadily while others improvise
- O (Observer): Count the simultaneous conversations happening
- End
- A (Active): Lead the debrief
- S (Support): Collect objects and return them
- Q (Quiet): Offer a word or two for debrief
- O (Observer): Share the funniest moment you noticed
Inclusion Adaptations
- Players who find the verbal script tricky can use a simple tap-and-nod variation: tap the object twice on your own knee before passing, and the receiver taps twice before accepting
- Objects can be adapted for grip comfort . soft, light items work best
Stewardship Moment
- Objects for this game can all be items already in your space (a shoe, a hat, a water bottle). No purchasing needed.
- Reflection: “We used everyday stuff we already had. What else is useful that we overlook?”
Consent
- Pre-brief: “This game is a little loud and a little silly. There is no wrong way to do it. If you would rather watch a round first and jump in when it clicks, that is a great way to start.”
- Mid-game check: After the second or third object joins, quick thumbs check-in.
- Opt-out/re-entry: Anyone can pass an object through without the script exchange and that is fine. Rejoin the full script anytime.
Risks and Mitigation
- Objects being thrown instead of handed: establish clearly that all passing is hand-to-hand
- Script breaking down and players losing the thread: the leader can call a 10-second pause, confirm the object names, then restart
- Players feeling embarrassed for losing track: reframe it immediately. “That is the whole game. Nobody does this perfectly.”
Warm-Up Suggestions
- Name Toss: pass a ball around the circle; say the receiver’s name before tossing
- Echo Clap: leader claps a pattern, everyone echoes it back, then passes to the next person to create a new pattern
Debrief Questions
- What? “What happened when the second or third object joined? What changed for you?”
- So What? “What helped you keep track? What made it harder?”
- Now What? “When do you have to manage multiple things at once in your day? What does that feel like?”
Cleanup and Reset
- Return all objects to where they came from
- No other setup to dismantle
