Name and Purpose
- What Am I? is a gentle circle game where players figure out the noun on their forehead by asking yes/no questions.
- It builds logical thinking, question-forming skills, and vocabulary . and works especially well in multilingual groups.
a.k.a.
- Post-it Puzzle, Forehead Guess
Age / Group / Time / Space
- Ages 8-16 | 8-30 players | 15-25 minutes | Seated circle indoors or outdoors
Materials
- One sticky note per player (or small piece of paper with a loop of tape)
- One pen or pencil per player
- Optional: a pre-written set of noun cards the leader distributes (easier to manage for younger groups)
Quick-Run Card
- Each player writes any noun on a sticky note in secret.
- Pass the note to the person on your left. They stick it to their own forehead without reading it.
- On your turn, ask three yes/no questions: “Am I alive? Am I bigger than a dog? Can I fly?”
- After three questions, the turn moves on. Keep going around the circle.
- When you correctly guess your noun, celebrate . and help others by being a good yes/no answerer.
Setup and Boundaries
- Seated circle, close enough for everyone to see each other’s foreheads
- Signal: leader raising a hand = everyone pauses and listens
- Remind players: nouns should be common, understandable things (not proper names or very obscure items)
How to Play
- Each player secretly writes one noun on their sticky note (a cat, a table, a cloud, a shoe).
- Players pass their note to the neighbour on their left. Without looking, that player sticks the note to their own forehead.
- The leader starts. On each player’s turn, they ask up to three yes/no questions about what they are.
- The group answers each question honestly and clearly: yes or no only.
- After three questions, the turn passes to the next player. The first player tries again on their next turn.
- When a player guesses correctly, the group celebrates (clap, cheer, or a simple “Yes!”). That player may put the note down and become an answerer for the remaining players.
- Play ends when everyone has guessed correctly, or after an agreed time limit.
I-OPt Options
- Start
- A (Active): Write a fun noun and jump into asking questions eagerly
- S (Support): Help a neighbour think of a good noun to write
- Q (Quiet): Write a simple, common noun and ask straightforward questions
- O (Observer): Watch the first round and join when it feels comfortable
- Mid
- A (Active): Use strategic questions to narrow down your noun quickly
- S (Support): Give clear, emphatic yes/no answers to help questioners
- Q (Quiet): Ask one or two questions and listen carefully before asking the third
- O (Observer): Watch the question patterns and notice which questions are most useful
- Late
- A (Active): Help others by giving hint-style facial expressions (within the rules)
- S (Support): Encourage players who are struggling with a warm “Great question!”
- Q (Quiet): Continue asking steady questions at your own pace
- O (Observer): Share a useful question strategy you noticed
- End
- A (Active): Lead a quick debrief question
- S (Support): Celebrate every remaining player still guessing
- Q (Quiet): Offer a short debrief answer
- O (Observer): Share the most strategic question you heard during the game
Inclusion Adaptations
- For younger players or those with limited vocabulary, the leader can pre-write the nouns to ensure they are age-appropriate and familiar to everyone
- Players who have already guessed correctly can become “hint helpers” . they can nod or gesture (but not speak) to guide others
Stewardship Moment
- Sticky notes can be reused if players write lightly and carefully. Store them for future rounds.
- Reflection: “We described things using only yes and no. What does that tell you about how many ways there are to describe one thing?”
Consent
- Pre-brief: “Everyone will have a note on their head for this game. For those not comfortable with something on their forehead, holding the note in front of your face works just as well.”
- Mid-game check: After a few rounds, quick check-in. Anyone can switch to a hold-in-front variation at any time.
- Opt-out/re-entry: Any player can choose not to write a noun this round and join as an answerer only. Rejoin as a questioner on the next round.
Risks and Mitigation
- Unkind nouns written on notes: if using player-written notes, remind everyone before writing that the noun should be something kind and neutral. Leader scans notes quickly before they are passed.
- Non-readers: the leader can whisper the noun to a player instead of using a written note
- Slow rounds: set a timer (30 seconds per turn) to keep energy up
Warm-Up Suggestions
- Category Shout: leader names a category (animals, food, sports), everyone shouts one example at the same time
- 20 Questions practice: the group tries to guess one object the leader is thinking of, together, using yes/no questions
Debrief Questions
- What? “What question helped you the most in figuring out what you were?”
- So What? “What does it feel like to be described only by yes and no answers?”
- Now What? “How can asking better questions help you understand a situation or a person more clearly?”
Cleanup and Reset
- Collect all sticky notes (reuse or recycle)
- Return pens and pencils
