Name and Purpose
- Disc Golf challenges players to throw accurately across a variety of distances and terrain, building focus and patient decision-making.
- Can be played solo, in pairs, or as a group challenge, making it one of the most flexible activities in the outdoor toolkit.
a.k.a.
- Frisbee Golf, Frolf, Disc Golf
Age / Group / Time / Space
- Ages 8-16 | 4-20 players | 20-40 minutes | Large open outdoor space with varied terrain; set 6-9 stations spaced 20-50m apart
Materials
- 1 Frisbee (disc) per player
- Scoring cards and pencils, or a shared group tally sheet
- Cones or signs to mark each hole target
- Blindfold strips (optional, for trust variation)
Quick-Run Card
- Mark 6-9 targets around the space using cones or natural landmarks.
- Assign a par (expected stroke count) for each hole before play.
- Players move through the course, throwing from where the disc lands each time.
- Count total strokes. Lowest total at the end wins.
- Optional: pairs play with one partner blindfolded and guided by the other.
Setup and Boundaries
- Walk and mark the course before play; note any hazard areas (water, steep slopes, obstacles)
- Place a cone or sign clearly at each target hole; number them in order
- Signal: two whistles = all players pause and gather at nearest hole
- Remind players to check for other groups before throwing
How to Play
- Each player (or pair) starts at hole 1 with their disc.
- Players throw from the tee spot toward the target (cone, tree, or sign).
- After each throw, the player moves to where their disc landed and throws again.
- The hole is complete when the disc touches or passes the target.
- Record the stroke count for each hole on the scoring card.
- Move to hole 2 and repeat. Play all holes in sequence.
- At the end of the course, total all strokes. Lowest score wins.
- Trust variation: one partner wears a blindfold; the other guides them verbally to their disc and helps them aim each throw. Partners swap after 3 holes.
I-OPt Options
- A (Active): Play competitively, tracking personal score across all holes
- S (Support): Play in a pair, guiding a partner using the trust variation
- Q (Quiet): Play solo with no score tracking, focusing on technique and enjoyment
- O (Observer): Walk the course with a group, carry the score sheet, cheer on other players
Inclusion Adaptations
- Shorten the throwing distance for younger or newer players by using closer targets or shorter holes
- Allow underhand throws (roller technique) for players who find overhead disc throws difficult
Stewardship Moment
- Use natural landmarks (trees, fence posts) as targets where possible to minimise equipment
- Leave no trace: collect all cones and signs after play; carry out any litter found on the course
Consent
- Pre-brief: “Disc Golf is a self-paced game. You can play for score, play for fun with no score, or walk the course as a guide for a partner in the trust variation. All ways of playing are equally good.”
- For those not comfortable with any part of this activity, sitting out or joining as an observer is another option.
- Mid-game check: After hole 3, check in with players on pace and energy.
- Opt-out/re-entry: Players can step away from competition at any time and continue as a casual player or course guide. Rejoin scored play at the next hole.
Risks and Mitigation
- Disc hitting a bystander: always call “Disc!” before throwing; check the path is clear; space groups 2+ holes apart
- Players wandering out of bounds or into hazard areas: walk the course before play; mark hazard areas with cones
- Blindfolded players moving into hazards: guide must keep one hand on partner’s shoulder at all times; staff preview the trust-variation route
Warm-Up Suggestions
- Target Toss: players throw to a single cone from 10m away five times, counting how many times they hit it
- Distance Test: each player throws once to find their natural comfortable range before the course begins
Debrief Questions
- What? “Which hole was most challenging? What did you try to adjust?”
- So What? “In the trust variation, what made it easier or harder to guide or be guided?”
- Now What? “What does patience look like in a game like this? Where else do you use it?”
Cleanup and Reset
- Collect all discs (check rough or bush areas)
- Remove all cones and signs
- Return scoring materials to storage
- Leave the space as you found it
